Claims

Serious games can provide an authentic physical context and task for professional competencies, though a small number of successful games used neither

Claim · All claims
Evidence · 1 study · review r3 · q2
Currency · newest study 2024 · checked against its sources 2026-10-28 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Of the reviewed studies where task authenticity could be determined, all but four included an authentic task, and examples of non-authentic physical contexts were rare across all three competency types. → Bijl 2024

Evidence

Bijl 2024

Bijl, A., Veldkamp, B. P., Wools, S., & de Klerk, S. (2024). Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment. Education Tech Research Dev, 72, 2041–2064. https://doi.org/10.1007/s11423-024-10362-0

q2 · i? · review · r3

The review's authenticity synthesis (Tables 4 and 5) categorizes each included game's physical context and task authenticity by competency type. It reports that "all but four included an authentic task for the professional competency targeted", with non-authentic examples found for all three competency types.

"Second, of the studies for which task authenticity could be determined, all but four included an authentic task for the professional competency targeted"

Discussion

Learner Variables

Page metadata
Field Value
type claim
id serious-games-authentic-context-task
title Serious games can provide an authentic physical context and task for professional competencies, though a small number of successful games used neither
description Serious games can provide an authentic physical context and task for professional competencies, though a small number of successful games used neither
status review
evidence_strength moderate
newest_evidence 2024
source_checked 2026-10-28
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — bijl-2024

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