Participants in the game-based training condition estimated fraction magnitudes more accurately during training than participants in the non-game-based condition¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2023 · checked against its sources 2026-10-29 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Across five training sessions, the game-based condition committed smaller percentage absolute error than the non-game-based condition. → Manuel Ninaus 2023
Evidence¶
Manuel Ninaus 2023¶
Manuel Ninaus, Rodolpho Cortez, Izabel Hazin, Kristian Kiili, Silke M. Wortha, Elise Klein, Elisabeth M. Weiss, Korbinian Moeller. (2023). The added value of game elements: better training performance but comparable learning gains. Education Tech Research Dev. https://doi.org/10.1007/s11423-023-10263-8
q3 · i? · causal · r2
Linear mixed model predicting PAE across five training sessions with condition as fixed factor, 85 participants (game n = 41, non-game n = 44). The article reports "the effect of the condition was statistically significant" (p = 0.007) with Std. beta = 0.59 favoring the game-based condition; no standardized effect size such as d was printed.
"the effect of the condition was statistically significant (beta = 0.66, 95% CI [0.18, 1.14], t(417) = 2.71, p = 0.007; Std. beta = 0.59, 95% CI [0.26, 0.92]) reflecting that participants in the game-based condition committed smaller PAE during the training"
Discussion¶
Learner Variables¶
- Number Sense — outcome: instruction changes it
- Proportional Reasoning — outcome: instruction changes it
Related Claims¶
- Game-based and non-game-based number line estimation training produced statistically indistinguishable pretest-to-posttest learning gains in fraction magnitude understanding — related
- Participants in the game-based training condition took more time to respond during training than participants in the non-game-based condition — related
- Estimation accuracy (PAE) improved significantly across the five training sessions in both conditions — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
game-based-training-higher-accuracy-during-training |
title |
Participants in the game-based training condition estimated fraction magnitudes more accurately during training than participants in the non-game-based condition |
description |
Participants in the game-based training condition estimated fraction magnitudes more accurately during training than participants in the non-game-based condition |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2023 |
source_checked |
2026-10-29 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — manuel-ninaus-2023 |
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