Participants in the game-based training condition took more time to respond during training than participants in the non-game-based condition¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Response duration was longer in the game-based condition across the five training sessions. → Manuel Ninaus 2023
Evidence¶
Manuel Ninaus 2023¶
Manuel Ninaus, Rodolpho Cortez, Izabel Hazin, Kristian Kiili, Silke M. Wortha, Elise Klein, Elisabeth M. Weiss, Korbinian Moeller. (2023). The added value of game elements: better training performance but comparable learning gains. Education Tech Research Dev. https://doi.org/10.1007/s11423-023-10263-8
q3 · i? · causal · r2
Linear mixed model predicting response duration (time from item onset to first answer) across five training sessions, 85 participants. The article reports "participants in the game-based condition took more time to respond" (p = 0.040) with Std. beta = − 0.46; no standardized effect size such as d was printed.
"the effect of condition was statistically significant (beta = − 421.25, 95% CI [− 822.39, − 20.10], t(417) = − 2.06, p = 0.040; Std. beta = − 0.46, 95% CI [− 0.83, − 0.09]) and indicated that participants in the game-based condition took more time to respond"
Discussion¶
Related Claims¶
- Participants in the game-based training condition estimated fraction magnitudes more accurately during training than participants in the non-game-based condition — related
- Response duration decreased significantly across the five training sessions in both conditions — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
game-based-training-slower-response-duration |
title |
Participants in the game-based training condition took more time to respond during training than participants in the non-game-based condition |
description |
Participants in the game-based training condition took more time to respond during training than participants in the non-game-based condition |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2023 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — manuel-ninaus-2023 |
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