Individual and teamwork challenges (language barriers, personality, competition, skill screening, software, duration) can affect game jam learning processes¶
Claim · All claims
Evidence · 1 study · qualitativer3·q2
Currency · newest study 2022 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Shared individual and teamwork challenges were identified across the three events, affecting creativity, collaboration, communication and critical thinking. → Contreras-Espinosa 2022
Evidence¶
Contreras-Espinosa 2022¶
Contreras-Espinosa, R.S.; Eguia-Gomez, J.L. (2022). Game Jams as Valuable Tools for the Development of 21st-Century Skills. Sustainability 2022, 14, 2246. https://doi.org/10.3390/su14042246
q2 · i? · qualitative · r3
Qualitative analysis across the three events; Table 3 lists challenges by determining factor (language barriers, personality, competition, skills, software, duration) and the 4C skills affected, e.g. "Working in teams is not easy".
"Several shared individual and teamwork challenges present in the three events were identified. These challenges require attention, as they may affect the development of a game jam and the individual and collective learning processes."
Discussion¶
Related Claims¶
- Competition was a constant source of enjoyment for math circle participants, with evaluation focused on the task rather than the individual — related
- Awareness visualizations of shared task perception improved reported strategy success and equalized expected effectiveness of planning and teamwork strategies — related
- Participating in game jams develops 4C skills (critical thinking, creativity, communication, collaboration) in adolescent students, though skill gains are difficult to verify
- Pre-event skill surveys enable balanced, skill-diverse team formation, but participants reported that more detailed skill screening would have benefited teams — related
- Game jam activity unfolds in five phases (brainstorming, conceptualization, prototype creation, testing, pitch), each linked to different 4C skills — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
game-jam-challenges-4c-affected |
title |
Individual and teamwork challenges (language barriers, personality, competition, skill screening, software, duration) can affect game jam learning processes |
description |
Individual and teamwork challenges (language barriers, personality, competition, skill screening, software, duration) can affect game jam learning processes |
status |
review |
evidence_strength |
weak |
newest_evidence |
2022 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — contreras-espinosa-2022 |
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