Participating in game jams develops 4C skills (critical thinking, creativity, communication, collaboration) in adolescent students, though skill gains are difficult to verify¶
Claim · All claims
Evidence · 1 study · qualitativer2·q2
Currency · newest study 2022 · not yet checked against its sources · not reviewed by a person
Subclaims¶
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q2 i? Participants in three game jams reported increased creativity, collaboration, communication and critical thinking, but outcomes of skill evaluation may vary and are difficult to verify. → Contreras-Espinosa 2022
Evidence¶
Contreras-Espinosa 2022¶
Contreras-Espinosa, R.S.; Eguia-Gomez, J.L. (2022). Game Jams as Valuable Tools for the Development of 21st-Century Skills. Sustainability 2022, 14, 2246. https://doi.org/10.3390/su14042246
q2 · i? · qualitative · r2
Thematic analysis (Atlas.ti, hermeneutic approach) of pre/post surveys, 40 interviews and direct observation across three game jams with 90 students aged 12–16. The authors conclude "participating in game jams activates creativity and critical thinking in participants" and builds communication and collaboration skills.
"This study suggests that participating in game jams activates creativity and critical thinking in participants, and they contribute to the development of communication and team collaboration skills."
Discussion¶
Related Claims¶
- Individual and teamwork challenges (language barriers, personality, competition, skill screening, software, duration) can affect game jam learning processes
- Game jam activity unfolds in five phases (brainstorming, conceptualization, prototype creation, testing, pitch), each linked to different 4C skills
- Pre-event skill surveys enable balanced, skill-diverse team formation, but participants reported that more detailed skill screening would have benefited teams — related
- Online environments build adolescent competence through pride in achievements, social confidence, and creative confidence — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
game-jams-develop-4c-skills |
title |
Participating in game jams develops 4C skills (critical thinking, creativity, communication, collaboration) in adolescent students, though skill gains are difficult to verify |
description |
Participating in game jams develops 4C skills (critical thinking, creativity, communication, collaboration) in adolescent students, though skill gains are difficult to verify |
status |
review |
evidence_strength |
weak |
newest_evidence |
2022 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — contreras-espinosa-2022 |
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