Claims

Two major challenges undermine gamification's effect on intrinsic motivation: students' lack of perceived competence and lack of perceived autonomy

Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesis r2 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The most frequently reported competence challenge was discomfort among learners ranked low on public absolute leaderboards (reported in 7 of 31 studies). → Liuyufeng Li 2024 q2 i? Six studies reported challenges to learners' need for autonomy, most often lack of autonomy in choosing what to learn and which activities to engage in. → Liuyufeng Li 2024 (2)

Evidence

Liuyufeng Li 2024

Liuyufeng Li, Khe Foon Hew, Jiahui Du. (2024). Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review. Education Tech Research Dev. https://doi.org/10.1007/s11423-023-10337-7

q2 · i? · quant-synthesis · r?

Systematic review of 31 gamification studies coded with an SDT-based framework via constant comparison. The article reports this leaderboard discomfort as the most frequent competence challenge (23% of coded challenges), alongside unsuitable task difficulty and unfamiliarity with gamification elements.

"the most frequently reported challenge was the discomfort experienced by learners (n = 7) who ranked low in the rankings displayed publicly on absolute leaderboards"

Liuyufeng Li 2024 (2)

Liuyufeng Li, Khe Foon Hew, Jiahui Du. (2024). Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review. Education Tech Research Dev. https://doi.org/10.1007/s11423-023-10337-7

q2 · i? · quant-synthesis · r2

From the same systematic review of 31 studies: autonomy challenges appeared in six studies, dominated by students' perceived lack of choice over learning content and activities (19% of coded challenges).

"Six studies reported challenges in addressing the learners' needs for autonomy. The most frequently reported challenge was the learners' perceived lack of autonomy in choosing what to learn and which activities to engage in"

Discussion

Learner Variables

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