Claims

Most of the 45 reviewed studies report positive gamification effects on motivation and engagement in mathematics; only four report negative effects

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Across the 45 studies in the qualitative synthesis, the majority reported positive effects, with only four studies reporting negative effects relating to intrinsic/extrinsic motivation, self-efficacy, or engagement. → Ratinho 2026

Evidence

Ratinho 2026

Ratinho, E., Figueiredo, M., Estêvão, D., Faísca, L., & Martins, C. (2026). Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis. Educational Psychology Review. https://doi.org/10.1007/s10648-025-10108-1

q2 · i? · quant-synthesis · r2

Narrative synthesis of 45 quantitative studies (4,345 students, ages 13–38, 23 countries) comparing gamified and traditional mathematics instruction. The review reports "Only four studies reported negative effects", two in secondary and two in higher education, across general mathematics, calculus, and algebra.

"Overall, the majority of the 45 studies included in this review reported positive effects of gamification on motivation and engagement in mathematics. Only four studies reported negative effects, relating to intrinsic/extrinsic motivation (Reyssier et al., 2022; Vandercruysse et al., 2015), self-efficacy (García-López et al., 2023),"

Discussion

Page metadata
Field Value
type claim
id gamification-mathematics-mostly-positive-four-negative
title Most of the 45 reviewed studies report positive gamification effects on motivation and engagement in mathematics; only four report negative effects
description Most of the 45 reviewed studies report positive gamification effects on motivation and engagement in mathematics; only four report negative effects
status review
evidence_strength moderate
newest_evidence 2026
generated by process:wiki-ingest on 2026-10-21
trust unverified — no one has confirmed this page's content
sources 1 — ratinho-2026

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