Claims

Gamified ALS training produced mixed short-term findings, with lower ALS-algorithm knowledge in the gamification group in a cluster randomised trial

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In a cluster randomised trial, post-test scores were similar for basic content but lower for ALS-algorithm knowledge in the gamification group. → de Sousa Sónia Ferreira 2026

Evidence

de Sousa Sónia Ferreira 2026

de Sousa Sónia Ferreira, Marques Maria do Céu Mendes Pinto, da Silva Amaral Guida Maria Marques. (2026). Factors Influencing the Maintenance of Advanced Life Support Competencies Among Critical Care Professionals: A Scoping Review. Nursing in Critical Care. https://doi.org/10.1111/nicc.70545

q2 · i? · review · r2

The review reports this finding from a cluster randomised controlled trial of gamification in ALS training for clinical nurses (Kim et al.). Scores were "similar post‐test scores for basic content" but lower for ALS-algorithm knowledge in the gamification group; no effect size is printed.

"In a cluster randomised trial, Kim et al. [44] reported similar post‐test scores for basic content but lower scores for knowledge related to ALS algorithms in the gamification group."

Discussion

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generated by process:wiki-ingest on 2026-10-31
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