Claims

In gamers' interview reports, sustained gaming engagement appeared closely related to controlling an optimal level of challenge: games too hard were often abandoned and games too easy lost their interest

Claim · All claims
Evidence · 1 study · qualitative r2 · q2
Currency · newest study 2010 · checked against its sources 2026-10-20 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Interviewed participants described task difficulty as at least partly within their control and challenge as important to their sustained engagement; they reported often avoiding or abandoning games whose challenges seemed insurmountable and losing interest in games that were too easy. Self-report data, so it cannot show that control of difficulty causes sustained engagement. → Bobby Hoffman 2010

Evidence

Bobby Hoffman 2010

Bobby Hoffman, Louis Nadelson. (2010). Motivational engagement and video gaming: a mixed methods study. Education Tech Research Dev 58:245-270. https://doi.org/10.1007/s11423-009-9134-9

q2 · i? · qualitative · r2

Interview finding from the 25-player subset: participants perceived difficulty as partially within their control, avoided games that were "too complicated to pick up on fairly quickly", and lost interest when games were too easy. The article concludes "controlling optimal levels of challenge appeared to be closely related to sustained engagement".

"Thus, controlling optimal levels of challenge appeared to be closely related to sustained engagement."

Discussion

Page metadata
Field Value
type claim
id optimal-challenge-sustains-gaming-engagement
title In gamers' interview reports, sustained gaming engagement appeared closely related to controlling an optimal level of challenge: games too hard were often abandoned and games too easy lost their interest
description In gamers' interview reports, sustained gaming engagement appeared closely related to controlling an optimal level of challenge: games too hard were often abandoned and games too easy lost their interest
status review
evidence_strength moderate
newest_evidence 2010
source_checked 2026-10-20
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — bobby-hoffman-2010

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