Claims

Growth mindset moderates the relationship between time since last NRP course and performance in an e-learning simulation game

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2022 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? A significant interaction between last NRP course timing and growth mindset predicted the number of attempts needed during the RETAIN simulation game. → Spénard Sarah 2022

Evidence

Spénard Sarah 2022

Spénard Sarah, Postlow Fabiana, Curran Vernon. (2022). E-learning use in the review of neonatal resuscitation program in physicians: a scoping review. Journal of Perinatology. https://doi.org/10.1038/s41372-022-01411-8

q2 · i? · review · r2

Cross-sectional study (N = 50 RNs, RTs, NNPs, neonatal consultants and fellows) using a multiple linear regression on RETAIN computer game performance: the association between recency of NRP course and tries needed was significant only in participants endorsing lower growth mindset; fewer mistakes were noted in participants with higher growth mindset.

"there was a significant interaction between the last NRP course timing and growth mindset in predicting the number of attempts needed by healthcare providers during the game."

Discussion

Learner Variables

Page metadata
Field Value
status review
generated by process:wiki-ingest on 2026-10-31
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.