Claims

In-game willingness to solve hard levels with complex code is positively associated with posttest coding knowledge, controlling for pretest

Claim · All claims
Evidence · 1 study (2 entries) · associational r1 · q2 · i3 large
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i3 Hards Solved Complex correlated with posttest score (r = 0.76, p < .01) and explained 50.2% additional unique variance in posttest controlling for pretest. → Malkiewich 2016 q2 i3 The correlation survived the Benjamini-Hochberg correction and partial correlation controlling for pretest. → Malkiewich 2016

Evidence

Malkiewich 2016

Malkiewich, L. J., Lee, A., Slater, S., & Chase, C. C. (2016). Tenacious Assessments: Using In-Game Behaviors to Measure Student Persistence and Challenge Navigation. https://eric.ed.gov/?q=Tenacious+Assessments+Using+In-Game+Behaviors

q2 · i3 · associational · r1

Correlational analysis of gameplay log measures against paper posttest scores for students playing a block-based coding game (log-data subset N=18). "Hards Solved Complex (r = 0.76, p < .01)" led the challenge-approach measures correlated with learning.

"These included Hards Solved Complex (r = 0.76, p < .01), Hards Started Complex (r = 0.71, p < .01), and Levels Solved Complex (r = 0.70, p < .01). All three of these correlations maintained significance after the Benjamini-Hochberg correction."

Malkiewich 2016 (2)

Malkiewich, L. J., Lee, A., Slater, S., & Chase, C. C. (2016). Tenacious Assessments: Using In-Game Behaviors to Measure Student Persistence and Challenge Navigation. https://eric.ed.gov/?q=Tenacious+Assessments+Using+In-Game+Behaviors

q2 · i3 · associational · r1

Step-wise linear regression entering pretest first, then the most strongly correlated measures. Hards Solved Complex "explained 50.2% additional unique variance in posttest score, controlling for pretest"; Hards Started Complex added no further variance because the two were highly correlated (r = 0.90).

"Hards Solved Complex, when added to the model, explained 50.2% additional unique variance in posttest score, controlling for pretest, F(1,15) = 20.09, p < .01."

Discussion

Page metadata
Field Value
type claim
id hards-solved-complex-predicts-posttest
title In-game willingness to solve hard levels with complex code is positively associated with posttest coding knowledge, controlling for pretest
description In-game willingness to solve hard levels with complex code is positively associated with posttest coding knowledge, controlling for pretest
status review
evidence_strength moderate
newest_evidence 2016
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 2 — malkiewich-2016, malkiewich-2016-2

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