In-game willingness to solve hard levels with complex code is positively associated with posttest coding knowledge, controlling for pretest¶
Claim · All claims
Evidence · 1 study (2 entries) · associationalr1·q2·i3large
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i3 Hards Solved Complex correlated with posttest score (r = 0.76, p < .01) and explained 50.2% additional unique variance in posttest controlling for pretest. → Malkiewich 2016
q2 i3 The correlation survived the Benjamini-Hochberg correction and partial correlation controlling for pretest. → Malkiewich 2016
Evidence¶
Malkiewich 2016¶
Malkiewich, L. J., Lee, A., Slater, S., & Chase, C. C. (2016). Tenacious Assessments: Using In-Game Behaviors to Measure Student Persistence and Challenge Navigation. https://eric.ed.gov/?q=Tenacious+Assessments+Using+In-Game+Behaviors
q2 · i3 · associational · r1
Correlational analysis of gameplay log measures against paper posttest scores for students playing a block-based coding game (log-data subset N=18). "Hards Solved Complex (r = 0.76, p < .01)" led the challenge-approach measures correlated with learning.
"These included Hards Solved Complex (r = 0.76, p < .01), Hards Started Complex (r = 0.71, p < .01), and Levels Solved Complex (r = 0.70, p < .01). All three of these correlations maintained significance after the Benjamini-Hochberg correction."
Malkiewich 2016 (2)¶
Malkiewich, L. J., Lee, A., Slater, S., & Chase, C. C. (2016). Tenacious Assessments: Using In-Game Behaviors to Measure Student Persistence and Challenge Navigation. https://eric.ed.gov/?q=Tenacious+Assessments+Using+In-Game+Behaviors
q2 · i3 · associational · r1
Step-wise linear regression entering pretest first, then the most strongly correlated measures. Hards Solved Complex "explained 50.2% additional unique variance in posttest score, controlling for pretest"; Hards Started Complex added no further variance because the two were highly correlated (r = 0.90).
"Hards Solved Complex, when added to the model, explained 50.2% additional unique variance in posttest score, controlling for pretest, F(1,15) = 20.09, p < .01."
Discussion¶
Related Claims¶
- Downgrading to simpler code after failure on personally hard levels is negatively associated with persistence on an unsolvable task
- Relative-Hards Solved Complex, a log measure of using complex code on personally difficult levels, predicts time spent on an unsolvable challenge task
- Traditional challenge-navigation measures (level choice, replays, careful retries, hint reading, coding time) did not relate to learning outcomes — reports the opposite
- In gamers' interview reports, sustained gaming engagement appeared closely related to controlling an optimal level of challenge: games too hard were often abandoned and games too easy lost their interest — related
- Gaming the system in the self-explanation step predicts delayed posttest scores beyond pretest, adding 3 percent of variance — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
hards-solved-complex-predicts-posttest |
title |
In-game willingness to solve hard levels with complex code is positively associated with posttest coding knowledge, controlling for pretest |
description |
In-game willingness to solve hard levels with complex code is positively associated with posttest coding knowledge, controlling for pretest |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2016 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — malkiewich-2016, malkiewich-2016-2 |
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