Head-mounted display interventions improve anatomy recognition, spatial orientation, and learner confidence versus conventional instruction¶
Claim · All claims
Evidence · 1 study · reviewr3·q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? HMD-based trials most often demonstrated improvements in anatomy recognition, spatial orientation, or task execution compared with conventional instruction, alongside consistent gains in learner confidence. → Maes M 2026
Evidence¶
Maes M 2026¶
Maes M, Van Gerven JD, Willaert R, Jacobs R. (2026). Augmented and virtual reality in dental and oral and maxillofacial surgery education: a systematic review with a taxonomy of training technologies. BMC Medical Education. https://doi.org/10.1186/s12909-025-08561-1
q2 · i? · review · r3
Descriptive synthesis of the three head-mounted display RCTs; the review reports these trials "most often demonstrated improvements in anatomy recognition, spatial orientation, or task execution compared with conventional instruction". No pooled effect size was computed.
"These trials most often demonstrated improvements in anatomy recognition, spatial orientation, or task execution compared with conventional instruction, alongside consistent gains in learner confidence [34, 47, 48]."
Discussion¶
Related Claims¶
- 3D virtual-reality lecture was statistically non-inferior to 2D lecture on knowledge and rated better on spatial understanding and enjoyment (Kockro et al.) — related
- In one meta-analysis, modality-effect studies using virtual reality head-mounted displays show larger effects than studies using computer screens or audio-tapes — related
- Immersion principle: people do not necessarily learn better in 3D immersive virtual reality than with a corresponding 2D desktop presentation (d = -0.10 across 9 tests) — reports the opposite
- Anatomy Glove Learning System improved hand-anatomy knowledge in both groups, with 3D-group self-confidence increasing over time while 2D-group confidence declined — related
Page metadata
| Field | Value |
|---|---|
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review |
generated |
by process:wiki-ingest on 2026-10-31 |
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