3D virtual-reality lecture was statistically non-inferior to 2D lecture on knowledge and rated better on spatial understanding and enjoyment (Kockro et al.)¶
Claim · All claims
Evidence · 1 study · reviewr3·q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? A randomised comparison of stereoscopic 3D and 2D lectures found no significant difference in mean MCQ scores, with 3D statistically non-inferior, and students rated the 3D method better in four experiential domains. → K Anniesmitha 2026
Evidence¶
K Anniesmitha 2026¶
K Anniesmitha, Rao K G Mohandas, Aithal P Ashwini, Bandekar Nikita N., Mandal Tatiyana, George Bincy M. (2026). Effectiveness of technology-enhanced learning in neuroanatomy education among health professionals - a systematic review. BMC Medical Education. https://doi.org/10.1186/s12909-026-09764-w
q3 · i? · review · r3
Randomised study of 169 second-year medical students comparing 3D VR and 2D lectures on a 10-question MCQ exam on third-ventricle anatomy. Means were "5.19 (± 2.12)" vs "5.45 (± 2.16)"; the 3D group was "not significantly inferior" (p < 0.0001).
"The 2D group had a mean score of 5.19 (± 2.12), whereas the 3D group had a mean score of 5.45 (± 2.16). The findings of the 3D group were not significantly inferior to those of the 2D group (p < 0.0001)."
Discussion¶
Related Claims¶
- Anatomy Glove Learning System improved hand-anatomy knowledge in both groups, with 3D-group self-confidence increasing over time while 2D-group confidence declined — related
- Interactive 3D stereoscopic video produced higher post-test scores on anatomical relationships and clinical reasoning than 2D video (Bernard et al.) — related
- Immersion principle: people do not necessarily learn better in 3D immersive virtual reality than with a corresponding 2D desktop presentation (d = -0.10 across 9 tests) — related
- Immersion in virtual reality adds extraneous load yet can boost transfer, enjoyment, and motivation while leaving retention unaffected — related
- Middle-school students taking a virtual field trip via a 3D HMD report higher enjoyment than students taking the same trip as a 2D video — related
- Students who experienced the virtual field trip via a 3D HMD scored higher on a delayed posttest roughly three weeks later than 2D-video students — related
- Middle-school students taking a virtual field trip via a 3D HMD report higher interest than students taking the same trip as a 2D video — related
- AR and 2D methods boosted knowledge similarly, but the 3D AR method drew greater satisfaction and student preference (Lopez et al.) — related
- 3D visualisation training outperformed traditional teaching on exam outcomes and clinical practice assessment (Shao et al.) — related
- VR module matched a textbook on anatomy knowledge at pre-, post- and retention testing while being rated more engaging and motivating (Stepan et al.) — related
- Immersive and non-immersive VR video formats showed no significant difference in learning success for clinical procedures, though immersive VR was rated more positively — related
- In anaesthesia education, e-learning shows no consistent benefit over traditional learning across trials — a broader claim this one bears on
- Head-mounted display interventions improve anatomy recognition, spatial orientation, and learner confidence versus conventional instruction — related
- Online CBT training satisfaction was noninferior to in-person training — related
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review |
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by process:wiki-ingest on 2026-10-31 |
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