Claims

Immersive lessons show a small effect size advantage over less immersive technology, but increased presence does not necessarily lead to more learning

Claim · All claims
Evidence · 1 study (2 entries) · theoretical r3 · q2–q3
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Meta-analyses found a small effect size advantage for immersive lessons compared to less immersive technology, yet immersive environments can increase presence without necessarily leading to more learning. → Guido Makransky · Gustav Bøg Petersen 2023 q2 i? Using XR without considering instructional design, technology affordances, and desired outcomes can lead to distraction and less learning compared to traditional instruction. → Guido Makransky · Gustav Bøg Petersen 2023 (2)

Evidence

Guido Makransky · Gustav Bøg Petersen 2023

Guido Makransky · Gustav Bøg Petersen. (2023). The Theory of Immersive Collaborative Learning (TICOL). Educational Psychology Review. https://doi.org/10.1007/s10648-023-09822-5

q3 · i? · theoretical · r3

The review reports that meta-analyses by Coban et al. (2022) and Wu et al. (2020) found a "small effect size advantage for immersive lessons" over less immersive technology. No pooled effect size value is printed in the review.

"Meta-analyses have found a small effect size advantage for immersive lessons compared to less immersive technology (Coban et al., 2022; Wu et al., 2020)."

Guido Makransky · Gustav Bøg Petersen 2023 (2)

Guido Makransky · Gustav Bøg Petersen. (2023). The Theory of Immersive Collaborative Learning (TICOL). Educational Psychology Review. https://doi.org/10.1007/s10648-023-09822-5

q2 · i? · theoretical · r3

The review reports, citing multiple studies, that using XR without considering instructional design, technology affordances, and desired outcomes "can lead to distraction and less learning" compared to traditional instruction. It also states immersive environments can increase presence without necessarily leading to more learning.

"However, using XR without considering instructional design (Makransky et al., 2021; Makransky & Mayer, 2022), the affordances of the technology (Petersen et al., 2022), and the desired outcomes (Makransky, Borre-Gude, & Mayer, 2019) can lead to distraction and less learning (Makransky et al., 2021; Makransky, Terkildsen, & Mayer, 2019; Parong & Mayer, 2018) compared to traditional means of instruction."

Discussion

Page metadata
Field Value
type claim
id immersive-lessons-small-advantage-presence-not-sufficient
title Immersive lessons show a small effect size advantage over less immersive technology, but increased presence does not necessarily lead to more learning
description Immersive lessons show a small effect size advantage over less immersive technology, but increased presence does not necessarily lead to more learning
status review
evidence_strength mixed
newest_evidence 2023
generated by process:wiki-ingest on 2026-10-22
trust unverified — no one has confirmed this page's content
sources 2 — guido-makransky-gustav-bøg-petersen-2023, guido-makransky-gustav-bøg-petersen-2023-2

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