Claims

Learning and innovation skills outcomes: 15 innovations from the game design program and six from the mathematics CAI program, with all students working creatively with others

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Undergraduates in the Educational Game Design and Development Program created 15 educational innovations and those in the Computer-Assisted Instruction for Mathematics Program created six, and everybody in the sample group was able to work creatively with others. → Jirasatjanukul 2023

Evidence

Jirasatjanukul 2023

Jirasatjanukul, K., Pakprod, N., Dokkulab, P., Changkwanyeun, A., Jantakoon, T., & Laoha, R. (2023). Creation of Educational Innovations through Cloud-based Constructivism and Connectivism Learning for Undergraduates. Higher Education Studies, 13(4). https://doi.org/10.5539/hes.v13n4p119

q2 · i? · causal · r1

Program-level outcome counts from the one-shot case study, evaluating learning and innovation skills in three aspects: creative thinking, creative collaboration, and implementation of innovations. The article states "Everybody in the sample group was able to work creatively with others in the group."

"Undergraduates in the Educational Game Design and Development Program created 15 educational innovations, and undergra duates in the Computer -Assisted Instruction for Mathematics Program created six educational innovations."

Discussion

Page metadata
Field Value
type claim
id innovation-skills-by-program-outcomes
title Learning and innovation skills outcomes: 15 innovations from the game design program and six from the mathematics CAI program, with all students working creatively with others
description Learning and innovation skills outcomes: 15 innovations from the game design program and six from the mathematics CAI program, with all students working creatively with others
status review
evidence_strength weak
newest_evidence 2023
generated by process:wiki-ingest on 2026-09-26
trust unverified — no one has confirmed this page's content
sources 1 — jirasatjanukul-2023

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