Learning and innovation skills outcomes: 15 innovations from the game design program and six from the mathematics CAI program, with all students working creatively with others¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Undergraduates in the Educational Game Design and Development Program created 15 educational innovations and those in the Computer-Assisted Instruction for Mathematics Program created six, and everybody in the sample group was able to work creatively with others. → Jirasatjanukul 2023
Evidence¶
Jirasatjanukul 2023¶
Jirasatjanukul, K., Pakprod, N., Dokkulab, P., Changkwanyeun, A., Jantakoon, T., & Laoha, R. (2023). Creation of Educational Innovations through Cloud-based Constructivism and Connectivism Learning for Undergraduates. Higher Education Studies, 13(4). https://doi.org/10.5539/hes.v13n4p119
q2 · i? · causal · r1
Program-level outcome counts from the one-shot case study, evaluating learning and innovation skills in three aspects: creative thinking, creative collaboration, and implementation of innovations. The article states "Everybody in the sample group was able to work creatively with others in the group."
"Undergraduates in the Educational Game Design and Development Program created 15 educational innovations, and undergra duates in the Computer -Assisted Instruction for Mathematics Program created six educational innovations."
Discussion¶
Related Claims¶
- Students in the cloud-based constructivism and connectivism model created 21 educational innovations, four accepted for academic publication — related
- Undergraduates report very high overall satisfaction with instruction management in the cloud-based constructivism and connectivism learning model — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
innovation-skills-by-program-outcomes |
title |
Learning and innovation skills outcomes: 15 innovations from the game design program and six from the mathematics CAI program, with all students working creatively with others |
description |
Learning and innovation skills outcomes: 15 innovations from the game design program and six from the mathematics CAI program, with all students working creatively with others |
status |
review |
evidence_strength |
weak |
newest_evidence |
2023 |
generated |
by process:wiki-ingest on 2026-09-26 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — jirasatjanukul-2023 |
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