Undergraduates report very high overall satisfaction with instruction management in the cloud-based constructivism and connectivism learning model¶
Claim · All claims
Evidence · 1 study · designr2·q2
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Overall satisfaction of the 60 undergraduates with instruction management in the model was at the highest level (mean 4.53, SD 0.60). → Jirasatjanukul 2023
Evidence¶
Jirasatjanukul 2023¶
Jirasatjanukul, K., Pakprod, N., Dokkulab, P., Changkwanyeun, A., Jantakoon, T., & Laoha, R. (2023). Creation of Educational Innovations through Cloud-based Constructivism and Connectivism Learning for Undergraduates. Higher Education Studies, 13(4). https://doi.org/10.5539/hes.v13n4p119
q2 · i? · design · r2
A one-shot case study evaluated satisfaction of 60 undergraduates recruited by simple random sampling from two programs. The article reports "The overall satisfaction was at a very high level ( 𝑥̅=4.53, S.D. = 0.60)" on a five-item evaluation; no inferential test is reported.
"The overall satisfaction was at a very high level ( 𝑥̅=4.53, S.D. = 0.60)."
Discussion¶
Related Claims¶
- Students in the cloud-based constructivism and connectivism model created 21 educational innovations, four accepted for academic publication — related
- Experts rate the model's individual elements as appropriate at the highest level overall (Mean = 4.65, S.D. = 0.27), with learning achievement output rated High — related
- Participants reported a strong level of agreement and high satisfaction with ideation discussion activities in Design Thinking — related
- Students with learning disabilities reported high satisfaction with learning vocabulary through concept diagrams — related
- Learning and innovation skills outcomes: 15 innovations from the game design program and six from the mathematics CAI program, with all students working creatively with others — related
- Autonomy, diversity, interactivity, openness and Web 2.0 showed a positive significant effect on students' achievement in a structural model — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
high-satisfaction-cloud-constructivism-connectivism-model |
title |
Undergraduates report very high overall satisfaction with instruction management in the cloud-based constructivism and connectivism learning model |
description |
Undergraduates report very high overall satisfaction with instruction management in the cloud-based constructivism and connectivism learning model |
status |
review |
evidence_strength |
weak |
newest_evidence |
2023 |
generated |
by process:wiki-ingest on 2026-09-26 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — jirasatjanukul-2023 |
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