Claims

Adverse effects of IVR simulation in nursing education are generally mild visual and vestibular symptoms

Claim · All claims
Evidence · 1 study · quant-synthesis r3 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Across 7 studies reporting adverse effects, symptoms were predominantly dizziness, nausea, eye fatigue, and blurred vision, with one study documenting no adverse events. → Li Xia 2026

Evidence

Li Xia 2026

Li Xia, Hu Yanling, Peng Hanmei, Luo Shiqi, Yang Chunsong, Luo Biru, Wan Xingli, Li Yuan, Laredo-Aguilera Jose Alberto. (2026). Effects of Immersive Virtual Reality Simulation on Nursing Students’ Learning Outcomes: A Systematic Review and Meta‐Analysis. Journal of Nursing Management. https://doi.org/10.1155/jonm/4686851

q2 · i? · quant-synthesis · r3

Narrative synthesis of adverse-effect reporting across 7 included RCTs. The most commonly reported effects were dizziness, nausea, eye fatigue, and blurred vision, with additional symptoms including headache, neck pain, and unsteadiness.

"Seven studies reported adverse effects associated with IVR interventions. One study documented no adverse events [41], while the remaining six studies reported various side effects [18, 19, 30, 34, 37, 43], predominantly related to visual and vestibular symptoms"

Discussion

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generated by process:wiki-ingest on 2026-10-31
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