Claims

Higher proportions of hand-raising virtual classmates raise sixth-graders' perceived class performance level and register more hand-raisers in an IVR lesson

Claim · All claims
Evidence · 1 study (2 entries) · causal r2–r3 · q3 · i2–i3
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i2 Compared with 20% hand-raising classmates, 65% (d = 0.60) and 80% (d = 1.24) conditions produced significantly higher perceived class performance levels, while 35% did not. → Lisa Hasenbein 2024 q3 i3 Hand-raising conditions also predicted the number of registered hand-raising classmates (d = 0.79 for 65%; d = 1.48 for 80% vs. 20%). → Lisa Hasenbein 2024 (2)

Evidence

Lisa Hasenbein 2024

Lisa Hasenbein, Ulrich Trautwein, Jens-Uwe Hahn, Stephan Soller, Richard Göllner. (2024). An experimental test of the Big-Fish-Little-Pond Effect using an immersive virtual reality classroom. Instructional Science. https://doi.org/10.1007/s11251-023-09646-4

q3 · i2 · causal · r2

In the randomized IVR classroom experiment (N = 353 sixth-graders), regression analyses with dummy-coded hand-raising conditions against the 20% baseline showed the 65% and 80% conditions raised perceived performance, with printed effects "d = 0.60" and "d = 1.24"; the 35% condition (β = 0.06, p = 0.099) did not differ significantly.

"However, compared with 20% hand-raising classmates, the perceived performance level was significantly higher for 65% (β = 0.25, SE = 0.04, p < 0.001, d = 0.60) as well for 80% (β = 0.45, SE = 0.07, p < 0.001, d = 1.24)"

Lisa Hasenbein 2024 (2)

Lisa Hasenbein, Ulrich Trautwein, Jens-Uwe Hahn, Stephan Soller, Richard Göllner. (2024). An experimental test of the Big-Fish-Little-Pond Effect using an immersive virtual reality classroom. Instructional Science. https://doi.org/10.1007/s11251-023-09646-4

q3 · i3 · causal · r3

Regression results on the reported number of registered hand-raising classmates showed participants recognized the manipulation, with the 65% and 80% conditions exceeding the 20% baseline; the article prints "d = 1.48" for the 80% contrast and no significant effect for 35% vs. 20% (β = 0.08, p = 0.069).

"65% (β = 0.28, SE = 0.07, p < 0.001, d = 0.79) as well as 80% (β = 0.58, SE = 0.05, p < 0.001, d = 1.48) hand-raising classmates led to significantly higher numbers of registered hand-raising classmates compared with the 20% condition"

Discussion

Page metadata
Field Value
type claim
id ivr-handraising-raises-perceived-class-performance
title Higher proportions of hand-raising virtual classmates raise sixth-graders' perceived class performance level and register more hand-raisers in an IVR lesson
description Higher proportions of hand-raising virtual classmates raise sixth-graders' perceived class performance level and register more hand-raisers in an IVR lesson
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 2 — lisa-hasenbein-2024, lisa-hasenbein-2024-2

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