IVR serious games validate evacuation facility designs, with participants preferring green and white flashing exit-portal lights¶
Claim · All claims
Evidence · 1 study (2 entries) · reviewr2·q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Participants preferred green and white flashing lights over blue lights at exit portals, at flashing rates of 1 and 4 Hz rather than 0.25 Hz, and LED sources over strobe lights. → Zhenan Feng 2018
q2 i? Dynamic alternate and continuous way-finding lighting systems both positively impacted tunnel evacuation with no significant difference between them. → Zhenan Feng 2018 (2)
Evidence¶
Zhenan Feng 2018¶
Zhenan Feng, Vicente A. González, Robert Amor, Ruggiero Lovreglio, Guillermo Cabrera-Guerrero. (2018). Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review. https://doi.org/10.1016/j.compedu.2018.09.002
q2 · i? · review · r2
The review reports Ronchi et al. (2016), who placed participants in IVR SGs to test flashing-light designs at emergency exit portals and collected questionnaire recommendations on the designs. No significant preference difference was found between different numbers and layouts of portal lighting.
"Results suggested that participants preferred green and white flashing lights rather than blue lights, at a flashing rate of 1 and 4 Hz rather than 0.25 Hz, a light emitting diode light source rather than single and double strobe lights."
Zhenan Feng 2018 (2)¶
Zhenan Feng, Vicente A. González, Robert Amor, Ruggiero Lovreglio, Guillermo Cabrera-Guerrero. (2018). Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review. https://doi.org/10.1016/j.compedu.2018.09.002
q2 · i? · review · r2
The review reports Cosma et al. (2016), who exposed participants to a rail tunnel evacuation scenario and recorded movement paths and evacuation time to evaluate way-finding lighting installations. The null difference between the two named systems was not accompanied by an effect size.
"Results showed that both dynamic alternate and continuous way-finding lighting systems had a positive impact on evacuation, and no significant differences were found between these two systems."
Discussion¶
Related Claims¶
- A review reports that IVR serious-game training gave better airplane-evacuation spatial knowledge than safety cards in one study, and that in a separate spacecraft-evacuation study the body orientation used in training shaped which spatial skills were learned — related
- IVR serious games show that other evacuees strongly influence participants' evacuation behavior — related
- IVR serious games produce better evacuation knowledge retention and transfer than traditional training approaches — related
- Increased perceptual fidelity fails to reliably improve serious game learning outcomes (the fidelity fallacy) — related
- Learners' spatial ability moderates whether realistic visualizations help or hinder learning — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
ivr-sgs-evacuation-facility-validation |
title |
IVR serious games validate evacuation facility designs, with participants preferring green and white flashing exit-portal lights |
description |
IVR serious games validate evacuation facility designs, with participants preferring green and white flashing exit-portal lights |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2018 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — zhenan-feng-2018, zhenan-feng-2018-2 |
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