Claims

IVR serious games produce better evacuation knowledge retention and transfer than traditional training approaches

Claim · All claims
Evidence · 1 study (2 entries) · review r2 · q2
Currency · newest study 2018 · checked against its sources 2026-10-29 (automated, 2 of 2 entries) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Participants trained by IVR SGs showed better knowledge retention one week after training than participants trained with traditional approaches. → Zhenan Feng 2018 q2 i? IVR SGs produced better knowledge transfer than traditional approaches in earthquake self-protection and airplane spatial-knowledge training. → Zhenan Feng 2018 (2)

Evidence

Zhenan Feng 2018

Zhenan Feng, Vicente A. González, Robert Amor, Ruggiero Lovreglio, Guillermo Cabrera-Guerrero. (2018). Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review. https://doi.org/10.1016/j.compedu.2018.09.002

q2 · i? · review · r2

The review reports that two of the 15 eligible studies (Chittaro & Buttussi, 2015; Li et al., 2017) ran second-round tests one week after training, applying the same measures as the first tests, and "participants that received training by IVR SGs had better performance in terms of knowledge retention". No effect sizes are printed.

"Both studies showed that in the context of evacuation training, participants that received training by IVR SGs had better performance in terms of knowledge retention compared to those that were trained using traditional approaches."

Zhenan Feng 2018 (2)

Zhenan Feng, Vicente A. González, Robert Amor, Ruggiero Lovreglio, Guillermo Cabrera-Guerrero. (2018). Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review. https://doi.org/10.1016/j.compedu.2018.09.002

q2 · i? · review · r2

The review summarizes two eligible studies: Li et al. (2017) on earthquake self-protection, where participants trained by IVR SG "performed better than those trained by safety videos or manuals in terms of hazard awareness and avoidance", and Burigat and Chittaro (2016) on airplane spatial knowledge versus safety cards.

"Li et al. (2017) and Burigat and Chittaro (2016) found IVR SGs could produce better knowledge transfer than traditional approaches."

Discussion

Page metadata
Field Value
type claim
id ivr-sgs-better-knowledge-retention-transfer-than-traditional
title IVR serious games produce better evacuation knowledge retention and transfer than traditional training approaches
description IVR serious games produce better evacuation knowledge retention and transfer than traditional training approaches
status review
evidence_strength moderate
newest_evidence 2018
source_checked 2026-10-29
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 2 — zhenan-feng-2018, zhenan-feng-2018-2

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