Claims

IVR serious games show that other evacuees strongly influence participants' evacuation behavior

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? NPCs performing social interactions inside IVR SGs revealed that other evacuees had a strong influence on participants' evacuation behavior and decision-making. → Zhenan Feng 2018

Evidence

Zhenan Feng 2018

Zhenan Feng, Vicente A. González, Robert Amor, Ruggiero Lovreglio, Guillermo Cabrera-Guerrero. (2018). Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review. https://doi.org/10.1016/j.compedu.2018.09.002

q2 · i? · review · r2

The review reports on Kinateder et al. (2014a; 2014b), who used interactive NPCs to perform social interactions, analyzing destination choice, movement pathway, and evacuation time to explore social influence on decision-making. No effect sizes are printed.

"Results indicated that other evacuees had a strong influence on participants evacuation behavior . Participants were more likely to react similarly to the NPCs."

Discussion

Page metadata
Field Value
type claim
id ivr-sgs-social-influence-evacuation-behavior
title IVR serious games show that other evacuees strongly influence participants' evacuation behavior
description IVR serious games show that other evacuees strongly influence participants' evacuation behavior
status review
evidence_strength moderate
newest_evidence 2018
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — zhenan-feng-2018

Frontmatter is the page's machine-readable record — see the Schema & Guide.