In JEU SERAI, questionnaire-like in-game items (diary ordering, mini game ranking, narrative questionnaires) correlated best with RIASEC questionnaire results, while other item types correlated poorly¶
Claim · All claims
Evidence · 1 study (2 entries) · designr2·q2
Currency · newest study 2015 · checked against its sources 2026-10-20 (automated, 2 of 2 entries) · not reviewed by a person · overdue for a recheck since 2018: tool and model accuracy changes quickly
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Mini game diary ordering achieved 78% correct correlations with the right RIASEC type, the best of all item types. → Guardiola 2015
q2 i? All other item types achieved only 10 to 22% correct correlations. → Guardiola 2015 (2)
Evidence¶
Guardiola 2015¶
Guardiola, E., & Natkin, S. (2015). A Game Design Methodology for Generating a Psychological Profile of Players. In Serious Games Analytics, Methodologies for Performance Measurement, Assessment, and Improvement. Springer. https://doi.org/10.1007/978-3-319-05834-4_16
q2 · i? · design · r2
Correlation analysis of the first JEU SERAI test session, comparing item aggregations to the IRMR3 reference test using the Bravais-Pearson coefficient. The authors report that through psychometric protocols the method "successfully ranked item type quality", with diary ordering at "78% success".
"“Mini game diary ordering” tops the chart with 78% success. In terms of how they are created , they are close to a classical psychometric questionnaire."
Guardiola 2015 (2)¶
Guardiola, E., & Natkin, S. (2015). A Game Design Methodology for Generating a Psychological Profile of Players. In Serious Games Analytics, Methodologies for Performance Measurement, Assessment, and Improvement. Springer. https://doi.org/10.1007/978-3-319-05834-4_16
q2 · i? · design · r2
The same correlation analysis of JEU SERAI test data found that besides diary ordering, mini game ranking and narrative questionnaires, remaining item types showed only "10 to 22% correct correlations" with the right RIASEC type.
"All the other types of items get very bad results: 10 to 22% correct correlations. They help us to reveal new questions."
Discussion¶
Related Claims¶
- Enterprising-type items in JEU SERAI did not work correctly, attributed to panel underrepresentation and weak action-verb rationalization — related
- The replay item in JEU SERAI indicated Realistic type affiliation regardless of the anticipated RIASEC type of the mini game replayed — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
jeu-serai-item-type-correlation-quality-ranking |
title |
In JEU SERAI, questionnaire-like in-game items (diary ordering, mini game ranking, narrative questionnaires) correlated best with RIASEC questionnaire results, while other item types correlated poorly |
description |
In JEU SERAI, questionnaire-like in-game items (diary ordering, mini game ranking, narrative questionnaires) correlated best with RIASEC questionnaire results, while other item types correlated poorly |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2015 |
source_checked |
2026-10-20 |
recheck_by |
2018 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — guardiola-2015, guardiola-2015-2 |
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