Claims

The replay item in JEU SERAI indicated Realistic type affiliation regardless of the anticipated RIASEC type of the mini game replayed

Claim · All claims
Evidence · 1 study (2 entries) · design r2 · q2
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2018: tool and model accuracy changes quickly

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Only two mini games out of 18 had their best replay correlation with the right RIASEC type, contrary to the preference hypothesis. → Guardiola 2015 q2 i? The replay item correlated highest with the Realistic type in 12 of 18 mini games, regardless of the mini game's anticipated type. → Guardiola 2015 (2)

Evidence

Guardiola 2015

Guardiola, E., & Natkin, S. (2015). A Game Design Methodology for Generating a Psychological Profile of Players. In Serious Games Analytics, Methodologies for Performance Measurement, Assessment, and Improvement. Springer. https://doi.org/10.1007/978-3-319-05834-4_16

q2 · i? · design · r2

Correlation analysis of the JEU SERAI test data showed the replay item, originally seen as a preference measure, failed as such: "only two mini games out of 18 have the best correlation coefficient with the right RIASEC type".

"But the correlations tables demonstrate the contrary: for the “Replay” item, only two mini games out of 18 have the best correlation coefficient with the right RIASEC type."

Guardiola 2015 (2)

Guardiola, E., & Natkin, S. (2015). A Game Design Methodology for Generating a Psychological Profile of Players. In Serious Games Analytics, Methodologies for Performance Measurement, Assessment, and Improvement. Springer. https://doi.org/10.1007/978-3-319-05834-4_16

q2 · i? · design · r2

The same analysis found the replay item's highest correlation was with Realistic-type subjects in "12 times out of 18" cases, suggesting total replay frequency across any mini game may indicate Realistic type affiliation rather than per-game preference.

"the “Replay” item has its highest correlation coefficient 12 times out of 18 with the Realistic type of subjects, regardless of the anticipated RIASEC type of the mini game."

Discussion

Page metadata
Field Value
type claim
id jeu-serai-replay-item-measures-realistic-affiliation
title The replay item in JEU SERAI indicated Realistic type affiliation regardless of the anticipated RIASEC type of the mini game replayed
description The replay item in JEU SERAI indicated Realistic type affiliation regardless of the anticipated RIASEC type of the mini game replayed
status review
evidence_strength weak
newest_evidence 2015
recheck_by 2018
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 2 — guardiola-2015, guardiola-2015-2

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