The replay item in JEU SERAI indicated Realistic type affiliation regardless of the anticipated RIASEC type of the mini game replayed¶
Claim · All claims
Evidence · 1 study (2 entries) · designr2·q2
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2018: tool and model accuracy changes quickly
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Only two mini games out of 18 had their best replay correlation with the right RIASEC type, contrary to the preference hypothesis. → Guardiola 2015
q2 i? The replay item correlated highest with the Realistic type in 12 of 18 mini games, regardless of the mini game's anticipated type. → Guardiola 2015 (2)
Evidence¶
Guardiola 2015¶
Guardiola, E., & Natkin, S. (2015). A Game Design Methodology for Generating a Psychological Profile of Players. In Serious Games Analytics, Methodologies for Performance Measurement, Assessment, and Improvement. Springer. https://doi.org/10.1007/978-3-319-05834-4_16
q2 · i? · design · r2
Correlation analysis of the JEU SERAI test data showed the replay item, originally seen as a preference measure, failed as such: "only two mini games out of 18 have the best correlation coefficient with the right RIASEC type".
"But the correlations tables demonstrate the contrary: for the “Replay” item, only two mini games out of 18 have the best correlation coefficient with the right RIASEC type."
Guardiola 2015 (2)¶
Guardiola, E., & Natkin, S. (2015). A Game Design Methodology for Generating a Psychological Profile of Players. In Serious Games Analytics, Methodologies for Performance Measurement, Assessment, and Improvement. Springer. https://doi.org/10.1007/978-3-319-05834-4_16
q2 · i? · design · r2
The same analysis found the replay item's highest correlation was with Realistic-type subjects in "12 times out of 18" cases, suggesting total replay frequency across any mini game may indicate Realistic type affiliation rather than per-game preference.
"the “Replay” item has its highest correlation coefficient 12 times out of 18 with the Realistic type of subjects, regardless of the anticipated RIASEC type of the mini game."
Discussion¶
Related Claims¶
- In JEU SERAI, questionnaire-like in-game items (diary ordering, mini game ranking, narrative questionnaires) correlated best with RIASEC questionnaire results, while other item types correlated poorly — related
- Enterprising-type items in JEU SERAI did not work correctly, attributed to panel underrepresentation and weak action-verb rationalization — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
jeu-serai-replay-item-measures-realistic-affiliation |
title |
The replay item in JEU SERAI indicated Realistic type affiliation regardless of the anticipated RIASEC type of the mini game replayed |
description |
The replay item in JEU SERAI indicated Realistic type affiliation regardless of the anticipated RIASEC type of the mini game replayed |
status |
review |
evidence_strength |
weak |
newest_evidence |
2015 |
recheck_by |
2018 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — guardiola-2015, guardiola-2015-2 |
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