Claims

The effect of games-based instruction on algebraic expressions achievement interacted significantly with gender, favoring male students

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? The method-by-gender interaction was significant (F = 26.347, p < 0.05); the facilitating effect of games was not the same at all levels of gender and favored males. → Okpube Nnaemeka Michael 2016

Evidence

Okpube Nnaemeka Michael 2016

Okpube Nnaemeka Michael, Anugwo M. N. (2016). Card Games and Algebra Tic Tacmatics on Achievement of Junior Secondary II Students in Algebraic Expressions. International Journal of Evaluation and Research in Education (IJERE). http://iaesjournal.com/online/index.php/IJERE

q3 · i? · causal · r2

ANCOVA of the interaction between method and gender (Table 6, 240 students) showed the Method and Gender term significant at 0.05 (F = 26.347, Sig. .000). The authors state "the facilitating effect of games on students' achievement scores is not the same at all levels of gender", favoring males (experimental male mean 79.44 vs female 64.95; control male 55.82 vs female 52.04).

"In Table 6, the analysis showed a significant interaction effect between the method used and the gender of the students (p ‹ 0.05)."

Discussion

Learner Variables

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