The Giannakas et al. (2018) review found that transitioning game-based learning to mobile requires well-designed technological and pedagogical solutions, not quick modification¶
Claim · All claims
Evidence · 1 study · theoreticalr2·q2
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Per the review cited by this editorial, the transition to mobile is not a simple and quick modification of existing game-based learning solutions but requires well-designed solutions from technological and pedagogical standpoints. → Andri Ioannou 2021
Evidence¶
Andri Ioannou 2021¶
Andri Ioannou. (2021). Mobile game-based learning in the era of “shifting to digital”. Education Tech Research Dev. https://doi.org/10.1007/s11423-021-09969-4
q2 · i? · theoretical · r2
Editorial summarizing the Giannakas et al. (2018) review of mobile game-based learning research published 2004 to 2016; the review reports, citing that review, that "the transition to mobile is not a simple and quick modification" of existing solutions. No effect size is printed.
"showing that the transition to mobile is not a simple and quick modification of existing game-based learning solutions, but rather requires well-designed solutions from a technological as well as pedagogical standpoint."
Discussion¶
Related Claims¶
- The effect of mobile game-based learning on learners' engagement and achievement is still to be documented in research — related
- Giannakas et al. (2018) mixes instructional methods with learning theories, listing problem solving, experiential learning, situated learning, and task-based language learning as learning theories — related
- The six dimensions of the Giannakas et al. (2018) review are categories of conditions, and the review lacks guidance for analyzing values — related
- mGBL's main benefit is affective, which may sacrifice effectiveness or efficiency to increase motivation and engagement — related
- mGBL makes more sense for teaching lower-level enabling content than complex performances that mix multiple learning domains — related
- Six response essays propose ways to action practical learning in online spaces, building on the Zacharia et al. (2015) guidance review — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
mobile-transition-requires-well-designed-solutions |
title |
The Giannakas et al. (2018) review found that transitioning game-based learning to mobile requires well-designed technological and pedagogical solutions, not quick modification |
description |
The Giannakas et al. |
status |
review |
evidence_strength |
weak |
newest_evidence |
2021 |
generated |
by process:wiki-ingest on 2026-10-28 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — andri-ioannou-2021 |
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