Six response essays propose ways to action practical learning in online spaces, building on the Zacharia et al. (2015) guidance review¶
Claim · All claims
Evidence · 1 study · reviewr2·q1
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q1 i? The editorial summarizes six essays from scholars, researchers and game-based learning designers with suggestions on how to action practical learning in online space. → Dickson-Deane 2021
Evidence¶
Dickson-Deane 2021¶
Dickson-Deane, C. (2021). Moving practical learning online. Education Tech Research Dev. https://doi.org/10.1007/s11423-021-09944-z
q1 · i? · review · r2
Editorial introduction stating its purpose: summarizing six response essays on practical online learning. The article offers no data for this; it is an author's framing statement, quoting "suggestions on how to action practical learning in online space".
"The following summarizes six essays from scholars, researchers and game-based learning designers with suggestions on how to action practical learning in online space"
Discussion¶
Related Claims¶
- Stegman (2021) proposes blended designs combining simulations/games with strategically placed authentic home-based experiences for iterative learning — a narrower finding that bears on this claim
- Commentators recommend contextual adaptations of the Own It, Learn It, Share It framework — a narrower finding that bears on this claim
- The editorial reports that immersive VR became a resource for collaborative meaning making through 'emancipatory immersion' (Silseth et al.) — a narrower finding that bears on this claim
- West et al. (2020) provide value-added guidance examples for each CoSIL phase, addressing three phases that lacked sufficient guidance examples — related
- The Giannakas et al. (2018) review found that transitioning game-based learning to mobile requires well-designed technological and pedagogical solutions, not quick modification — related
- Few existing studies distinguished generalized teacher PD from teacher PD for online and blended learning — related
- Guidance tools in CoSIL increased ease of use but failed to personalize support to individual students, as reported by the reviewed literature — related
- Special-issue frameworks argue for design-thinking-based and originary theory development in learning design and technology — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
six-responses-practical-learning-online |
title |
Six response essays propose ways to action practical learning in online spaces, building on the Zacharia et al. (2015) guidance review |
description |
Six response essays propose ways to action practical learning in online spaces, building on the Zacharia et al. |
status |
review |
evidence_strength |
weak |
newest_evidence |
2021 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — dickson-deane-2021 |
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