Mobile VR-based music genre learning improves genre characterization learning compared to traditional lessons with printed materials and passive listening¶
Claim · All claims
Evidence · 1 study · causalr1·q3
Currency · newest study 2019 · checked against its sources 2026-10-30 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Students learning music genres through mobile VR showed statistically significant improvement in genre characterization (typical instruments and their spatial arrangements on stage) compared to traditional lessons with printed materials and passive listening. → Degli Innocenti 2019
Evidence¶
Degli Innocenti 2019¶
Degli Innocenti, E., Geronazzo, M., Vescovi, D., Nordahl, R., Serafin, S., Ludovico, L.A., & Avanzini, F. (2019). Mobile virtual reality for musical genre learning in primary education. Computers & Education, 139, 102-117. https://doi.org/10.1016/j.compedu.2019.04.010
q3 · i? · causal · r1
Evaluation study with two classes of 10-year-old children in the last year of primary school, comparing a mobile VR didactic protocol against traditional lessons. The article reports "a statistically significant improvement in learning genre characterization" for the VR condition.
"The evaluation of the didactic protocol shows a statistically significant improvement in learning genre characterization (i.e., typical instruments and their spatial arrangements on stage) compared to traditional lessons with printed materials and passive listening."
Discussion¶
Related Claims¶
- Including pupils with certified special needs strengthened the study results — related
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- VR improved movement-based transfer test performance versus reading in security training, while learning in VR without the possibility to act was detrimental — related
- A serious virtual world class does not produce statistically significant differences in learning effectiveness compared with a traditional class of identical learning objectives and contents — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
mobile-vr-improves-music-genre-characterization-learning |
title |
Mobile VR-based music genre learning improves genre characterization learning compared to traditional lessons with printed materials and passive listening |
description |
Mobile VR-based music genre learning improves genre characterization learning compared to traditional lessons with printed materials and passive listening |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2019 |
source_checked |
2026-10-30 |
generated |
by process:wiki-ingest on 2026-10-30 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — degli-innocenti-2019 |
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