Claims

Mobile VR-based music genre learning improves genre characterization learning compared to traditional lessons with printed materials and passive listening

Claim · All claims
Evidence · 1 study · causal r1 · q3
Currency · newest study 2019 · checked against its sources 2026-10-30 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Students learning music genres through mobile VR showed statistically significant improvement in genre characterization (typical instruments and their spatial arrangements on stage) compared to traditional lessons with printed materials and passive listening. → Degli Innocenti 2019

Evidence

Degli Innocenti 2019

Degli Innocenti, E., Geronazzo, M., Vescovi, D., Nordahl, R., Serafin, S., Ludovico, L.A., & Avanzini, F. (2019). Mobile virtual reality for musical genre learning in primary education. Computers & Education, 139, 102-117. https://doi.org/10.1016/j.compedu.2019.04.010

q3 · i? · causal · r1

Evaluation study with two classes of 10-year-old children in the last year of primary school, comparing a mobile VR didactic protocol against traditional lessons. The article reports "a statistically significant improvement in learning genre characterization" for the VR condition.

"The evaluation of the didactic protocol shows a statistically significant improvement in learning genre characterization (i.e., typical instruments and their spatial arrangements on stage) compared to traditional lessons with printed materials and passive listening."

Discussion

Page metadata
Field Value
type claim
id mobile-vr-improves-music-genre-characterization-learning
title Mobile VR-based music genre learning improves genre characterization learning compared to traditional lessons with printed materials and passive listening
description Mobile VR-based music genre learning improves genre characterization learning compared to traditional lessons with printed materials and passive listening
status review
evidence_strength moderate
newest_evidence 2019
source_checked 2026-10-30
generated by process:wiki-ingest on 2026-10-30
trust unverified — no one has confirmed this page's content
sources 1 — degli-innocenti-2019

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