Claims

Children display more disinhibited social engagement in a computer-mediated role-play task than in theme-matched paper-pencil vignettes

Claim · All claims
Evidence · 1 study · causal r2 · q3 · i3 large
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i3 Across age groups, DSE scores were significantly higher on the computer role-play presentation than the paper-pencil presentation. → Fallon 2018

Evidence

Fallon 2018

Fallon, T. L., Aylett, R., Minnis, H. and Rajendran, G. (2018). Investigating social vulnerability in children using computer mediated role-play. Computers and Education, 125, pp. 458-464. https://doi.org/10.1016/j.compedu.2018.06.027

q3 · i3 · causal · r2

Repeated measures 3 × 2 factorial ANOVA with 54 typically developing children (one removed, so analyzed n implied by df) found a significant main effect of presentation with printed effect size Cohen's f = 0.86, favoring higher DSE scores in the computer role-play task.

"There was a significant main effect of task presentation (computer mediated role-play, paper pencil) [F (1, 47) = 34.66 p < 0.001 Cohen's f = 0.86]"

Discussion

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