Claims

Multitasking training on adaptive NeuroRacer reduced older adults' multitasking costs beyond active and no-contact controls, exceeding untrained 20-year-olds, with gains persisting 6 months

Claim · All claims
Evidence · 1 study (2 entries) · causal r2 · q3 · i3 large
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i3 Only the multitasking training group significantly improved its multitasking performance index from pre- to post-training, with a session × group interaction favouring MTT over both control groups. → J. A. Anguera 2013 q3 i? MTT gains remained stable 6 months after training without booster sessions and post-training cost was significantly better than that of untrained 20-year-olds. → J. A. Anguera 2013 (2)

Evidence

J. A. Anguera 2013

J. A. Anguera, J. Boccanfuso, J. L. Rintoul, O. Al-Hashimi, F. Faraji, J. Janowich, E. Kong, Y. Larraburo, C. Rolle, E. Johnston & A. Gazzaley. (2013). Video game training enhances cognitive control in older adults. Nature 501. https://doi.org/10.1038/nature12486

q3 · i3 · causal · r2

Experiment 2: randomized longitudinal trial assigning 46 older adults (60–85) to multitasking training (MTT, n = 16), single-task training (STT, n = 15), or no-contact control (NCC, n = 15); 12 h home training over 4 weeks. The interaction gave Cohen's d = 1.10, with "Cohen'sd for MTT vs STT 5 1.02; MTT vs NCC 5 1.20".

"showed a session X group interaction ( F(4,72) 5 7.17, P , 0.0001, Cohen's d 5 1.10), with follow-up analyses supporting a differential benefit for the MTT group (Cohen'sd for MTT vs STT 5 1.02; MTT vs NCC 5 1.20)"

J. A. Anguera 2013 (2)

J. A. Anguera, J. Boccanfuso, J. L. Rintoul, O. Al-Hashimi, F. Faraji, J. Janowich, E. Kong, Y. Larraburo, C. Rolle, E. Johnston & A. Gazzaley. (2013). Video game training enhances cognitive control in older adults. Nature 501. https://doi.org/10.1038/nature12486

q3 · i? · causal · r2

Follow-up comparison in experiment 3 context: MTT post-training cost (reported as −21.9% at 6 months) was significantly better than the −36.7% cost of untrained 20-year-olds (P < 0.001); no effect size printed, so impact is null. Gains "remained stable 6 months after training without booster sessions".

"the MTT group's post-training cost improved significantly beyond the cost level attained by a group of 20 year olds who played a single session of NeuroRacer (236.7% cost; experiment 3; P , 0.001)"

Discussion

Page metadata
Field Value
type claim
id multitasking-training-reduces-neuroracer-costs-older-adults
title Multitasking training on adaptive NeuroRacer reduced older adults' multitasking costs beyond active and no-contact controls, exceeding untrained 20-year-olds, with gains persisting 6 months
description Multitasking training on adaptive NeuroRacer reduced older adults' multitasking costs beyond active and no-contact controls, exceeding untrained 20-year-olds, with gains persisting 6 months
status review
evidence_strength strong
newest_evidence 2013
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 2 — j-a-anguera-2013, j-a-anguera-2013-2

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