Brain games produce statistically significant cognitive performance gains in older adults, but gains are modest and do not detect improvements over control tasks or produce far transfer¶
Claim · All claims
Evidence · 1 study · reviewr3·q2
Currency · no dated study recorded · not yet checked against its sources · not reviewed by a person
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Reading the evidence codes
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q2 i? Experimental studies find cognitive improvements through brain games in areas including executive functioning, processing speed, planning, memory, verbal fluency, and reasoning, but do not detect improvements compared to control tasks. → Kurt Squire 2023
Evidence¶
Kurt Squire 2023¶
Kurt Squire, Garrison Wells, Maria J. Anderson-Coto, and Constance Steinkuehler. 2023. Casual Games, Cognition, and Play across the Lifespan: A Critical Synthesis. ACM Games: Research and Practice, Volume 1, Issue 2, Article 14. https://doi.org/10.1145/3594534
q2 · i? · review · r3
The review's synthesis of brain-game studies, including Gates et al.'s review of eight randomized trials totaling 1,183 participants age 65 or older, finds pre-post gains but "theydonot,however,detectimprovementscomparedtocontroltasks". No effect size is printed.
"Insum,experimentalstudiesdofindevidenceforcognitiveimprovementsthroughbraingames inareasincludingexecutivefunctioning,processingspeed,planning,memory,verbalfluency,and reasoning;theydonot,however,detectimprovementscomparedtocontroltasks[Buitenweget al. 2017]."
Discussion¶
Related Claims¶
- Computerized cognitive training produces a small but statistically significant improvement in cognitive performance in healthy older adults — related
- Multitasking training transferred to untrained working memory and sustained attention tasks in older adults, unlike control training — reports the opposite
- Training benefits did not extend to processing speed tasks, indicating specificity to cognitive control processes — related
- Multitasking training on adaptive NeuroRacer reduced older adults' multitasking costs beyond active and no-contact controls, exceeding untrained 20-year-olds, with gains persisting 6 months — reports the opposite
- Casual games show weak to no cognitive benefits compared to other interventions, except for elderly adults and people with specific cognitive impairments — related
- Cognitive benefits of balance training do not differ by age in adults aged 19–65 — related
- Speed-of-processing training based on UFOV tasks reduces minimum duration thresholds in older adults, with benefits persisting up to two years — related
- Speed-of-processing training transfers to health and functional outcomes including reduced crash risk, improved driving, faster daily-task completion, slower health-related quality-of-life decline, and reduced depression risk — related
- Explicit transfer instructions, in which trainees discuss how trained strategies could apply to a new task, produced reliable transfer of imagery and sentence-generation training to unpracticed text learning in older adults — related
- Video-game play and mind-brain training literatures suggest the possibility of training selective attention — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
brain-gains-modest-no-far-transfer |
title |
Brain games produce statistically significant cognitive performance gains in older adults, but gains are modest and do not detect improvements over control tasks or produce far transfer |
description |
Brain games produce statistically significant cognitive performance gains in older adults, but gains are modest and do not detect improvements over control tasks or produce far transfer |
status |
review |
evidence_strength |
mixed |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kurt-squire-2023 |
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