The game was equally engaging across children's age and sex, with no significant relationship between number of sessions played and age or sex¶
Claim · All claims
Evidence · 1 study · designr2·q2
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Number of sessions played showed no significant relationship with age (F (16, 30) = 0.577, p = 0.854) or sex (F (1, 29) = 0.171, p = 0.682). → Kimiko Ryokai 2013
Evidence¶
Kimiko Ryokai 2013¶
Kimiko Ryokai, Faraz Farzin, Eric Kaltman, Greg Niemeyer. (2013). Assessing multiple object tracking in young children using a game. Education Tech Research Dev. https://doi.org/10.1007/s11423-012-9278-x
q2 · i? · design · r2
Session-count analysis of the 31-child sample, who played on average 6 sessions (range 1–17). The article presents this as evidence the game was equally engaging across age and sex; equivalence was not formally tested beyond these non-significant tests.
"We found no significant relationship between number of sessions played and age (F (16, 30) = 0.577, p = 0.854) or sex F (1, 29) = 0.171, p = 0.682), suggesting that the game was no more or less engaging to younger compared to older kids or to girls versus boys (Fig. 3)."
Discussion¶
Learner Variables¶
- Gender — predictor: outcomes differ by group: a gap reflecting circumstances and treatment, not a cause
Related Claims¶
- No consistent learning effect of repeated TrackFX gameplay was found across children, though 37% showed positive performance slopes and improvement reached an asymptote after six sessions — related
- The game sessions showed high attendance, engagement, and enjoyment, with no differences among conditions — related
- Children preferred playing a number game over a letter game at pre-test, and this preference did not vary by condition — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
trackfx-engagement-age-sex-null |
title |
The game was equally engaging across children's age and sex, with no significant relationship between number of sessions played and age or sex |
description |
The game was equally engaging across children's age and sex, with no significant relationship between number of sessions played and age or sex |
status |
review |
evidence_strength |
weak |
newest_evidence |
2013 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kimiko-ryokai-2013 |
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