Existing extracurricular video game play habits show no significant relationship with graduate attribute attainment among higher education students¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Across a cross-sectional survey of 2145 students, existing game play habits (hours, multiplayer, cooperative play) were not significantly related to self-reported communication, adaptability and resourcefulness scores. → Matthew Barr 2020
Evidence¶
Matthew Barr 2020¶
Matthew Barr. (2020). A cross-sectional study of video game play habits and graduate skills attainment. Research in Learning Technology. https://doi.org/10.25304/rlt.v28.2326
q2 · i? · associational · r2
Cross-sectional online survey of 2145 students at a single Scottish university (8.4% of the student population), using validated instruments (CAS, SPCCS, I-ADAPT-M, Resourcefulness Scale). The article reports "no significant relationship between the existing game play habits and graduate attribute scores".
"It becomes apparent here that there is no significant relationship between the existing game play habits and graduate attribute scores, supporting the idea that the significantly improved scores recorded for participants in the previous experimental study were the result of a combination of factors."
Discussion¶
Related Claims¶
- Non-players generally score better than players on graduate attribute measures, though the difference is very small
- Playing games in a variety of modes (local and online multiplayer; cooperative and team-based) is associated with higher adaptability and communication scores
- An eight-week commercial video game intervention produced significant gains on all three measured graduate skills relative to control, totalling about 14 hours of play — related
- Playing commercial video games for eight weeks improved self-reported communication skill more than control conditions in a randomised trial of undergraduates — related
- Graduate attribute attainment correlates only extremely weakly with years spent at university — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
no-significant-relationship-game-play-habits-graduate-attributes |
title |
Existing extracurricular video game play habits show no significant relationship with graduate attribute attainment among higher education students |
description |
Existing extracurricular video game play habits show no significant relationship with graduate attribute attainment among higher education students |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2020 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — matthew-barr-2020 |
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