Playing commercial video games for eight weeks improved self-reported communication skill more than control conditions in a randomised trial of undergraduates¶
Claim · All claims
Evidence · 1 study · causalr1·q3·i2medium
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i2 Intervention-group students showed significantly greater positive change on the Communicative Adaptability Scale than control students (Cohen's d 1.1, p = 0.004). → Matthew Barr 2017
Evidence¶
Matthew Barr 2017¶
Matthew Barr. (2017). Video games can develop graduate skills in higher education students: A randomised trial. Computers & Education. https://doi.org/10.1016/j.compedu.2017.05.016
q3 · i2 · causal · r1
Randomised trial: 36 students per group completed week 1 testing; 20 control and 16 intervention completed both pre- and post-tests. Welch's t-test on score change gave Cohen's d 1.1 with a 95% CI of "2.69 to 12.79" that did not cross zero.
"Mean score change on the communication scale was /C0 2.8 (SD ¼ 5.65) in the control group and 4.94 (SD ¼ 8.41) in the intervention group (absolute difference in means ¼ 7.74, 95% CI 2.69 to 12.79, Cohen's d 1.1)."
Discussion¶
Related Claims¶
- Playing commercial video games for eight weeks improved self-reported resourcefulness more than control conditions in a randomised trial of undergraduates
- A larger proportion of game-playing students showed positive score change than control students on adaptability and resourcefulness, but not significantly on communication — related
- An eight-week commercial video game intervention produced significant gains on all three measured graduate skills relative to control, totalling about 14 hours of play — a broader claim this one bears on
- Existing extracurricular video game play habits show no significant relationship with graduate attribute attainment among higher education students — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
video-games-improve-communication-skill-rct |
title |
Playing commercial video games for eight weeks improved self-reported communication skill more than control conditions in a randomised trial of undergraduates |
description |
Playing commercial video games for eight weeks improved self-reported communication skill more than control conditions in a randomised trial of undergraduates |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2017 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — matthew-barr-2017 |
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