Prospective-teacher students learning with an open-ended VBA-for-Excel approach created more creative interactive learning media than students taught by an expository VBA-based method¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? The experiment class using open-ended VBA for Excel outperformed the expository control class on creativity of learning-media creation (t-test sig. 0.000 two-tailed, mean difference 6.046). → Rohaeti 2019
Evidence¶
Rohaeti 2019¶
Rohaeti, E.E., Bernard, M., & Primandhika, R.B. (2019). Developing interactive learning media for school level mathematics through open-ended approach aided by Visual Basic application for Excel. Journal on Mathematics Education, 10(1), 59-68. https://eric.ed.gov/?id=EJ1204890
q2 · i? · causal · r1
Quasi-experiment comparing an experiment class (35 students, open-ended VBA for Excel) with a control class (33 students, expository VBA for Excel); media creativity scores were processed with SPSS. After a Levene's test sig. of 0.647, "the creation of experiment class in making learning media is better than control class" (t = 3.941, df = 60, sig. 0.000, mean difference 6.046).
"obtained the value of sig. 0,000 (2 -tail) and (1-tail) are less than 0.05 which means the creation of experiment class in making learning media is better than control class"
Discussion¶
Related Claims¶
- Students' creativity in creating interactive learning media combines mastery of school-level mathematics with the ability to apply Visual Basic Application for Excel — related
- After open-ended VBA-based learning, students showed gains in independent creation: 31.43% created new ideas without following examples and 20% made animation-based props, up from 8.69% and 60.86% example-dependence — related
- Post-learning media products spanned multiple mathematics topics: 42.8% geometry-related props, 28.57% arithmetic-related props, 51.43% could explain prop creation, and 60% could use shapes to run their code — related
- The article reports that PBL raised the average creative thinking ability of its participants above the control class — related
- Tenth-grade mathematics students taught with a problem-solving approach significantly outperformed students taught by expository strategy on a post-test — related
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