Post-learning media products spanned multiple mathematics topics: 42.8% geometry-related props, 28.57% arithmetic-related props, 51.43% could explain prop creation, and 60% could use shapes to run their code¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Descriptive post-learning results show 60% of students could use shapes to run their VBA code, 51.43% could explain prop creation, 42.8% created geometry-related props, and 28.57% created arithmetic-related props. → Rohaeti 2019
Evidence¶
Rohaeti 2019¶
Rohaeti, E.E., Bernard, M., & Primandhika, R.B. (2019). Developing interactive learning media for school level mathematics through open-ended approach aided by Visual Basic application for Excel. Journal on Mathematics Education, 10(1), 59-68. https://eric.ed.gov/?id=EJ1204890
q2 · i? · causal · r1
Descriptive analysis of the learning media produced after the open-ended VBA-based course. The article reports that "60% of students were able to use shapes to be given a command to run the result of the code", plus 51.43% explaining prop creation, 42.8% geometry props, 28.57% arithmetic props, and 20% making games.
"60% of students were able to use shapes to be given a command to run the result of the code they made using VBA for Excel. 20% of students can make games in Microsoft Excel. 51.43% of students were able to explain to create props using Microsoft Excel"
Discussion¶
Related Claims¶
- On an essential mathematical concept mastery test, 73.91% of the 68 students understood arithmetical operations while 60.86% followed the example picture rather than creating their own — related
- Students' creativity in creating interactive learning media combines mastery of school-level mathematics with the ability to apply Visual Basic Application for Excel — related
- Prospective-teacher students learning with an open-ended VBA-for-Excel approach created more creative interactive learning media than students taught by an expository VBA-based method — related
- After open-ended VBA-based learning, students showed gains in independent creation: 31.43% created new ideas without following examples and 20% made animation-based props, up from 8.69% and 60.86% example-dependence — related
- Media scaffolding helped students investigate geometry properties, form mental concrete shapes, and complete geometry tasks — related
- R-I-Z-A-based assessment found satisfactory qualitative outcomes: 86% improvement in resources, 81% excellent interpretation performance, and 76% able to produce a medial message — related
Page metadata
| Field | Value |
|---|---|
status |
review |
generated |
by process:wiki-ingest on 2026-11-02 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.