Claims

Post-learning media products spanned multiple mathematics topics: 42.8% geometry-related props, 28.57% arithmetic-related props, 51.43% could explain prop creation, and 60% could use shapes to run their code

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Descriptive post-learning results show 60% of students could use shapes to run their VBA code, 51.43% could explain prop creation, 42.8% created geometry-related props, and 28.57% created arithmetic-related props. → Rohaeti 2019

Evidence

Rohaeti 2019

Rohaeti, E.E., Bernard, M., & Primandhika, R.B. (2019). Developing interactive learning media for school level mathematics through open-ended approach aided by Visual Basic application for Excel. Journal on Mathematics Education, 10(1), 59-68. https://eric.ed.gov/?id=EJ1204890

q2 · i? · causal · r1

Descriptive analysis of the learning media produced after the open-ended VBA-based course. The article reports that "60% of students were able to use shapes to be given a command to run the result of the code", plus 51.43% explaining prop creation, 42.8% geometry props, 28.57% arithmetic props, and 20% making games.

"60% of students were able to use shapes to be given a command to run the result of the code they made using VBA for Excel. 20% of students can make games in Microsoft Excel. 51.43% of students were able to explain to create props using Microsoft Excel"

Discussion

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