The pedagogical agent cue reduced physical presence compared to no cueing and self-presence compared to both other conditions¶
Claim · All claims
Evidence · 1 study · causalr3·q3
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? The pedagogical agent cue lowered self-presence relative to both the no-cue and light-cue conditions, and lowered physical presence relative to no cueing; social presence was unaffected. → Daniela Decker 2025
Evidence¶
Daniela Decker 2025¶
Daniela Decker, Martin Merkt. (2025). Look at me! Can a pedagogical agent facilitate orientation and support learning in VR? Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10531-9
q3 · i? · causal · r3
Presence was measured with the Makransky et al. (2017) scale in the 91-participant VR experiment. Physical presence showed a significant cueing effect, F(2,88) = 4.74, p =.011, ηp2 = 0.10, with the agent condition lower than no cueing; self-presence showed F(2, 88) = 4.47, p =.014, ηp2 =.09, with "lower self-presence for the pedagogical agent cueing condition" versus both other conditions.
"Bonferroni-adjusted post-hoc tests also showed lower self-presence for the pedagogical agent cueing condition (M = 2.60, SD = 0.77) compared to the condition without cueing (M = 3.21, SD = 1.00), p =.039, and the light cueing condition (M = 3.24, SD = 0.98), p =.027."
Discussion¶
Related Claims¶
- In an immersive VR dual-task search-and-learning environment, both a pedagogical agent cue and a light cue produced faster search times than no cueing — related
- The review reports no evidence that the mere visual presence of a human-like body produces distinct effects, though likeable appearance improves motivation and transfer — related
- Minimal human-like cues suffice to trigger automatic social reactions to embodied agents, though the role of visual social cues remains contested — a broader claim this one bears on
- Neither the pedagogical agent cue nor the light cue improved learning outcomes in the immersive VR dual-task environment — related
- Cognitive presence appears in 46% and social presence in 45% of VR learning studies, each tied to distinct task families — related
Page metadata
| Field | Value |
|---|---|
status |
review |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.