Claims

In an immersive VR dual-task search-and-learning environment, both a pedagogical agent cue and a light cue produced faster search times than no cueing

Claim · All claims
Evidence · 1 study · causal r3 · q3
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Both the pedagogical agent cue and the light cue significantly decreased search time compared to the no-cue control condition, and did not differ from each other. → Daniela Decker 2025

Evidence

Daniela Decker 2025

Daniela Decker, Martin Merkt. (2025). Look at me! Can a pedagogical agent facilitate orientation and support learning in VR? Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10531-9

q3 · i? · causal · r3

Pre-registered between-subjects laboratory experiment with 91 German-speaking participants randomly assigned to pedagogical agent cue, light cue, or no cue. The search-time ANOVA showed a significant effect of cueing, F(2, 88) = 10.13, p <.001, ηp2 =.19; post-hoc tests showed "faster search times for the pedagogical agent cue" and for the light cue versus no cueing, with no difference between the two cue types (p = 0.272).

"Post-hoc tests with Bonferroni adjustment showed faster search times for the pedagogical agent cue (M = 11.87, SD = 5.05) compared to the condition without cueing (M = 15.94, SD = 6.78), p =.026"

Discussion

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