Claims

Neither the pedagogical agent cue nor the light cue improved learning outcomes in the immersive VR dual-task environment

Claim · All claims
Evidence · 1 study · causal r3 · q3
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Contrary to hypotheses, cueing had no significant effect on knowledge test performance in immersive VR. → Daniela Decker 2025

Evidence

Daniela Decker 2025

Daniela Decker, Martin Merkt. (2025). Look at me! Can a pedagogical agent facilitate orientation and support learning in VR? Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10531-9

q3 · i? · causal · r3

In the same 91-participant pre-registered between-subjects VR experiment, the knowledge test (22 open-ended questions, two per search object) showed "no significant effect of cueing for the learning outcomes"; no effect size beyond ηp2 =.02 was printed, so no magnitude is asserted.

"In contrast to Hypotheses 2a and 2b, the ANOVA revealed no significant effect of cueing for the learning outcomes (M = 6.68, SD = 3.38), F(2, 88) = 1.10, p = 0.336, ηp2 =.02."

Discussion

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