The three physical activity indicators (active play, family/peers time, sedentary behavior) are all intercorrelated, with weak sedentary-behavior links¶
Claim · All claims
Evidence · 1 study · associationalr2·q2·i0negligible
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i0 All three physical activity indicators were associated with each other in 1447 participants; sedentary behavior correlated weakly with active play (r = 0.081) and family/peers time (r = 0.088). → Piya-amornphan N 2020
Evidence¶
Piya-amornphan N 2020¶
Piya-amornphan N, Santiworakul A, Cetthakrikul S, Srirug P. (2020). Physical activity and creativity of children and youths. BMC Pediatrics. https://doi.org/10.1186/s12887-020-2017-2
q2 · i0 · associational · r2
Correlation analysis among active play, time with family and peers, and sedentary behavior in 1447 participants aged 6–17 (Table 3) showed "All indicators were associated with each other"; sedentary behavior correlations were r = 0.081 (p = 0.002) and r = 0.088 (p = 0.001).
"All indicators were associated with each other, the highest level of association was an association between active play and time with family and peers (Table 3)."
Discussion¶
Related Claims¶
- Active play is associated with time with family and peers in all age groups (r = 0.485) — a narrower finding that bears on this claim
- TCT-DP creativity scores increase with age group, and adolescents are the most sedentary — related
- Light and moderate physical activity and sedentary behavior show no significant relationship with any creativity component or overall creativity — related
- Active play correlates with creativity (TCT-DP score) in adolescents aged 14–17, but not in children aged 6–13 — related
- Pokémon Go increases physical activity for otherwise sedentary players, but gains do not persist after play ends and do not exceed active non-players — related
- School-aged children show reduced physical activity and increased sedentary behavior during the summer break across multiple countries — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
pa-indicators-intercorrelated |
title |
The three physical activity indicators (active play, family/peers time, sedentary behavior) are all intercorrelated, with weak sedentary-behavior links |
description |
The three physical activity indicators (active play, family/peers time, sedentary behavior) are all intercorrelated, with weak sedentary-behavior links |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2020 |
generated |
by process:wiki-ingest on 2026-10-17 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — piya-amornphan-n-2020 |
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