Students expressed highly positive feedback toward the game-based learning approach across knowledge, attitude, habit, and viewpoint aspects¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2011 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? On a five-point Likert feedback survey, all four aspect means were near the scale maximum, with individual items ranging from 4.73 to 5.00. → Jui-Mei Yien 2011
Evidence¶
Jui-Mei Yien 2011¶
Jui-Mei Yien, Chun-Ming Hung, Gwo-Jen Hwang, Yueh-Chiao Lin. (2011). A Game-Based Learning Approach to Improving Students' Learning Achievements in a Nutrition Course. The Turkish Online Journal of Educational Technology, 10(2). https://eric.ed.gov/?id=EJ932220
q2 · i? · causal · r1
A 12-item five-point Likert survey of 33 experimental-group students, reviewed by ten experts, showed aspect means of 4.85, 4.89, 4.84 and 4.89; item 2.3 scored the highest (5.00) and students "highly confirm the influence of computer games on nutrition knowledge learning".
"showing that the students highly confirm the influence of computer games on nutrition knowledge learning"
Discussion¶
Related Claims¶
- Game-based and PowerPoint instruction produced no significant difference in students' attitudes toward the nutrition course — related
- The game-based learning approach showed no significant gender differences in nutrition knowledge, attitudes, or food and drink habits — related
- Experimental-group students expressed positive attitudes toward gamification, accepting the technique at a high level overall — related
- Students rated Zoo U highly for engagement and likeability, with every usability area rated at least 3.8 on a four-point scale — related
- Omani grade 4 students hold very high positive attitudes toward using cartoons in social studies lessons — related
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