Claims

Students expressed highly positive feedback toward the game-based learning approach across knowledge, attitude, habit, and viewpoint aspects

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2011 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? On a five-point Likert feedback survey, all four aspect means were near the scale maximum, with individual items ranging from 4.73 to 5.00. → Jui-Mei Yien 2011

Evidence

Jui-Mei Yien 2011

Jui-Mei Yien, Chun-Ming Hung, Gwo-Jen Hwang, Yueh-Chiao Lin. (2011). A Game-Based Learning Approach to Improving Students' Learning Achievements in a Nutrition Course. The Turkish Online Journal of Educational Technology, 10(2). https://eric.ed.gov/?id=EJ932220

q2 · i? · causal · r1

A 12-item five-point Likert survey of 33 experimental-group students, reviewed by ten experts, showed aspect means of 4.85, 4.89, 4.84 and 4.89; item 2.3 scored the highest (5.00) and students "highly confirm the influence of computer games on nutrition knowledge learning".

"showing that the students highly confirm the influence of computer games on nutrition knowledge learning"

Discussion

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