Claims

The game-based learning approach showed no significant gender differences in nutrition knowledge, attitudes, or food and drink habits

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2011 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? ANCOVA comparisons between male and female students on all three outcome measures were non-significant, suggesting the approach helped both genders. → Jui-Mei Yien 2011

Evidence

Jui-Mei Yien 2011

Jui-Mei Yien, Chun-Ming Hung, Gwo-Jen Hwang, Yueh-Chiao Lin. (2011). A Game-Based Learning Approach to Improving Students' Learning Achievements in a Nutrition Course. The Turkish Online Journal of Educational Technology, 10(2). https://eric.ed.gov/?id=EJ932220

q2 · i? · causal · r1

Post-hoc ANCOVA on posttest scores of 17 males and 16 females (experimental group) with corresponding pretest scores as covariates found F values of 1.00, .00 and .14 for knowledge, attitudes and habits, with "no significant difference between genders".

"It was found that there is no significant difference between genders in terms of the three aspects, implying that the game-based learning approach is helpful to both genders in improving their learning achievements and learning attitudes."

Discussion

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