Claims

Time spent on mini-game practice predicts oral elicited imitation accuracy for learners aware of the grammar focus

Claim · All claims
Evidence · 1 study · causal r2 · q2
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In the aware group, OEIT mean accuracy rates were positively affected by time spent on practice and by first WDCT performance; the same model showed no effects for the unaware group. → Cornillie 2015

Evidence

Cornillie 2015

Cornillie, F., & Desmet, P. (2015). Design and empirical evaluation of controlled L2 practice through mini-games—moving beyond drill-and-kill?. Critical CALL – Proceedings of the 2015 EUROCALL Conference, Padova, Italy. http://dx.doi.org/10.14705/rpnet.2015.000325

q2 · i? · causal · r2

Regression of OEIT mean accuracy rates onto feedback type, time spent on practice, and control variables for 41 aware participants, with two outliers removed. The model explained 32 percent of the variance (adjusted R²=.32, F(5, 32)=4.523, p<.01); the same model applied to the unaware group revealed no effects.

"The results of the regression analyses show that the mean accuracy rates of the aware group were positively affected by the time spent on practice (β=.084, p<.05) (see Figure 5) and by performance on the first WDCT (β=.322, p<.01)."

Discussion

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