Presence in the Minecraft.edu 360 video is strongly negatively correlated with field-of-view twitches, a proxy for visual attention¶
Claim · All claims
Evidence · 1 study · associationalr2·q3·i3large
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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q3 i3 XRPS Rasch scores correlated significantly and negatively with the number of twitches for all three subscales (r = −0.69 to −0.75). → Gandolfi 2026
Evidence¶
Gandolfi 2026¶
Gandolfi, E., Soyturk, I., Kosko, K. W., Ferdig, R. E., & Clements, R. (2026). Measuring presence in virtual world teacher education: validation of the eXtended Reality Presence Scale. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10619-w
q3 · i3 · associational · r2
Pearson correlations on 74 successfully recorded viewings (twitches ranged 3 to 24, M = 10.51, SD = 6.71); a post hoc power analysis yielded power of 0.99. "A higher sense of presence was associated with a more continuous gaze."
"The correlation between participants' XRPS Rasch scores and number of twitches was found to be statistically significant with strong negative coefficients for emotional connectivity (r = − 0.69, p <.001), co-presence (r = − 0.71, p <.001), and awareness of self (r = − 0.75, p <.001)."
Discussion¶
Related Claims¶
- Changes in presence over the two videos interacted with major: Early Childhood major for emotional connectivity and STEM focus for awareness of self — related
- Participants noticed more pivotal moments after the Minecraft.edu video than after the real-classroom video, especially student-driven moments — related
- The XRPS shows sufficient Rasch-based validity and reliability evidence for measuring presence in immersive 360-degree videos of gaming environments — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
presence-negatively-correlated-twitches |
title |
Presence in the Minecraft.edu 360 video is strongly negatively correlated with field-of-view twitches, a proxy for visual attention |
description |
Presence in the Minecraft.edu 360 video is strongly negatively correlated with field-of-view twitches, a proxy for visual attention |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — gandolfi-2026 |
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