Claims

The XRPS shows sufficient Rasch-based validity and reliability evidence for measuring presence in immersive 360-degree videos of gaming environments

Claim · All claims
Evidence · 1 study · causal r1 · q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Design limits · Gandolfi 2026: no comparison group (read from the study by two models, 2026-10-29)

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Rasch analysis with 91 pre-service teachers supported the unidimensionality, reliability, and validity of the XRPS subscales (emotional connectivity, co-presence, awareness of self) in the Minecraft.edu 360-video context. → Gandolfi 2026

Evidence

Gandolfi 2026

Gandolfi, E., Soyturk, I., Kosko, K. W., Ferdig, R. E., & Clements, R. (2026). Measuring presence in virtual world teacher education: validation of the eXtended Reality Presence Scale. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10619-w

q3 · i? · causal · r1

Rasch (polytomous model, Winsteps) analysis of XRPS responses from 91 pre-service teachers after viewing a Minecraft.edu 360 video; the article reports "robust evidence for the reliability and validity of the scale" in this sample, with subscale eigenvalues, reliabilities, and fit statistics in the Results.

"all the results together on the Rasch Analysis provided robust evidence for the reliability and validity of the scale to use in the current sample"

Discussion

Page metadata
Field Value
type claim
id xrps-valid-gaming-environment-360-videos
title The XRPS shows sufficient Rasch-based validity and reliability evidence for measuring presence in immersive 360-degree videos of gaming environments
description The XRPS shows sufficient Rasch-based validity and reliability evidence for measuring presence in immersive 360-degree videos of gaming environments
status review
evidence_strength moderate
newest_evidence 2026
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — gandolfi-2026

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