A larger proportion of game-playing students showed positive score change than control students on adaptability and resourcefulness, but not significantly on communication¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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q3 i? Fisher's exact tests found significant group differences in the proportion improving on adaptability (p = 0.03) and resourcefulness (p = 0.014), but not communication (p = 0.24). → Matthew Barr 2017
Evidence¶
Matthew Barr 2017¶
Matthew Barr. (2017). Video games can develop graduate skills in higher education students: A randomised trial. Computers & Education. https://doi.org/10.1016/j.compedu.2017.05.016
q3 · i? · causal · r2
Fisher's exact tests on counts of students with positive versus negative score change in the randomised trial. The communication contrast was not significant (p = 0.24); adaptability was 8 (40%) versus 12 (75%), p = 0.03; resourcefulness 8 (40%) versus 13 (81%), p = 0.014.
"5 of 20 (25%) students in the control group had improved communication scores versus 1 1 of 16 (69%) in the intervention group ( p ¼ 0.24, Fisher's exact test)."
Discussion¶
Related Claims¶
- Playing commercial video games for eight weeks improved self-reported communication skill more than control conditions in a randomised trial of undergraduates — related
- Playing commercial video games for eight weeks improved self-reported resourcefulness more than control conditions in a randomised trial of undergraduates — related
- An eight-week commercial video game intervention produced significant gains on all three measured graduate skills relative to control, totalling about 14 hours of play — reports the opposite
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
proportion-positive-change-games-vs-control |
title |
A larger proportion of game-playing students showed positive score change than control students on adaptability and resourcefulness, but not significantly on communication |
description |
A larger proportion of game-playing students showed positive score change than control students on adaptability and resourcefulness, but not significantly on communication |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2017 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — matthew-barr-2017 |
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