Realism of technology is a prominent enabler of critical thinking development in technologically supported SBL, mapped to the information quality dimension of the D&M IS Success Model¶
Claim · All claims
Evidence · 1 study · reviewr3·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Realistic replication of patient context and physiological features, and visualizing patient status and the effect of measures, were reported as enabling critical thinking development; low fidelity and limited resemblance to real life compromised it. → Stenseth Hege Vistven et al 2025
Evidence¶
Stenseth Hege Vistven et al 2025¶
Stenseth Hege Vistven et al. (2025). Simulation-Based Learning Supported by Technology to Enhance Critical Thinking in Nursing Students: Scoping Review. Journal of Medical Internet Research. https://doi.org/10.2196/58744
q2 · i? · review · r3
Thematic synthesis (RQ 3) of included studies' reports of enablers and barriers, deductively sorted by the D&M IS Success Model; the review reports that realism features were "reported as increasing perceived realism; theory-to-practice transition; and, hence, nursing students' development of critical thinking skills."
"Realistic replication of the human physiological features of the patient [75,81,107,131,138], realistic changes in patients' conditions, and being able to visually inspect the patient's status and see the effect of measures [75,81,107,108,131] were reported as increasing perceived realism; theory-to-practice transition; and, hence, nursing students' development of critical thinking skills."
Discussion¶
Related Claims¶
- Engagement and motivation, including safe learning environment, immersion, and autonomy, are prominent enablers of critical thinking in technologically supported SBL — related
- Feedback and validation, including feedback on actions taken and provision of examples and explanations, are perceived as enabling critical thinking development in SBL using technology — related
- Immersive media environments enable higher visual and behavioral realism of pedagogical agents than non-immersive formats — related
- Increased perceptual fidelity fails to reliably improve serious game learning outcomes (the fidelity fallacy) — reports the opposite
- The most frequently reported challenge of virtual simulation teaching is its lack of realism, alongside operational complexity, English-language demands, cultural mismatch, and adverse physical reactions — related
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by process:wiki-ingest on 2026-10-31 |
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