Joy during relevant book reading and confusion after positive scans positively predicted overall game score, while total worksheet submissions negatively predicted it¶
Claim · All claims
Evidence · 1 study · associationalr2·q3
Currency · newest study 2019 · checked against its sources 2026-10-28 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? The full linear regression model for overall game score was significant (F(8, 53) = 6.64, p < 0.001; LOO-CV R2 = 0.285), with significant predictors During Book Joy (t = 3.71, p < 0.01), After Scan Confusion (t = 2.07, p < 0.05), and Total Worksheet Submits (t = -5.37, p < 0.01). → Michelle Taub 2019
Evidence¶
Michelle Taub 2019¶
Michelle Taub, Robert Sawyer, James Lester, Roger Azevedo. (2019). The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment. International Journal of Artificial Intelligence in Education. https://doi.org/10.1007/s40593-019-00191-1
q3 · i? · associational · r2
Linear regression on the CRYSTAL ISLAND study data using emotion-difference covariates plus total worksheet submissions. The model was significant, "F(8, 53) = 6.64, p < 0.001", with cross-validated R2 of 0.285; the table shows During Book Joy (t = 3.71**), After Scan Confusion (t = 2.07*), and Total Worksheet Submits (t = -5.37**) as significant predictors.
"The full linear model for overall game score did have evidence that at least one coefficient was significantly different from 0;F(8, 53) = 6.64, p < 0.001."
Discussion¶
Learner Variables¶
- Achievement Emotions — predictor: learners who differ on it differ in outcomes
Related Claims¶
- Adding contextualized emotion features to a worksheet-submission baseline model significantly improved prediction of overall game score — possibly the same claim (merge candidate)
- Students experienced less confusion after positive scan results than after negative scan results — related
- No significant correlations between contextual emotion differences and overall game score after Holm-Bonferroni correction — related
- Students' emotion durations differed significantly between positive and negative scan outcomes, but not during book reading or after diagnosis submission — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
regression-contextual-emotions-predict-game-score |
title |
Joy during relevant book reading and confusion after positive scans positively predicted overall game score, while total worksheet submissions negatively predicted it |
description |
Joy during relevant book reading and confusion after positive scans positively predicted overall game score, while total worksheet submissions negatively predicted it |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2019 |
source_checked |
2026-10-28 |
generated |
by process:wiki-ingest on 2026-10-28 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — michelle-taub-2019 |
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