Playing REMind significantly increased children's perceived self-efficacy for defending peers¶
Claim · All claims
Evidence · 1 study · designr2·q2·i2medium
Currency · newest study 2026 · checked against its sources 2026-10-20 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
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This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i2 Children's perceived self-efficacy for defending increased significantly from pre-test to post-test after playing REMind, with a medium-to-large effect size. → Elaheh Sanoubari 2026
Evidence¶
Elaheh Sanoubari 2026¶
Elaheh Sanoubari, Neil Fernandes, Keith Rebello, Alicia Pan, Andrew Houston, and Kerstin Dautenhahn. (2026). Play-Testing REMind: Evaluating an Educational Robot-Mediated Role-Play Game. https://arxiv.org/abs/2604.00300 doi:10.48550/arxiv.2604.00300
q2 · i2 · design · r2
Pre/post paired-samples t-test in the play-testing study with 18 children aged 9-10. Self-efficacy was measured with one sliding-scale item asking "How easy or hard would it be for you to defend the victim". Means rose from 39.2 to 53.9, with "Cohen's d = 0.74".
"Children's perceived self-efficacy significantly increased from pre-test (M = 39.2, SD = 20.5) to post-test (M = 53.9, SD = 21.3), t(17) = 3.12, p = .003, following the intervention. Cohen's d = 0.74 indicated a medium-to-large effect size."
Discussion¶
Related Claims¶
- Proximal goals and ability attributional feedback for early learning raise self-efficacy more than distant goals and effort feedback, by a review's report of earlier studies — the general claim this finding bears on, with the studies behind it
- REMind did not significantly change children's expectations that defending would help the victim feel better — related
- Children who chose to comfort the victim reported higher self-efficacy and victim-help expectations than those who chose to confront the bully (descriptive, imbalanced groups) — related
- During REMind, nearly all children reported feeling sad for the victim and attributed bystander inaction mainly to low confidence or fear of retaliation — related
- REMind did not significantly increase measured empathy, but baseline human-directed empathy correlated positively with robot-directed empathy — related
- After REMind, children's expectations that confronting a bully would stop the bullying shifted toward a calibrated midpoint — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
remind-increased-self-efficacy-for-defending |
title |
Playing REMind significantly increased children's perceived self-efficacy for defending peers |
description |
Playing REMind significantly increased children's perceived self-efficacy for defending peers |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
source_checked |
2026-10-20 |
generated |
by process:wiki-ingest on 2026-10-11 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — elaheh-sanoubari-2026 |
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