Claims

Participants in the rule-based simulation game perceived it as demanding, and learning and applying its procedures and rules hindered investment in their learning goals

Claim · All claims
Evidence · 1 study · qualitative r? · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Participants experienced the rule-based serious game as demanding, with its procedures and rules often hindering effort investment in learning goals; this extraneous cognitive load triggered more first-order responses from both participants and facilitators. → Marieke de Wijse-van Heeswijk 2025

Evidence

Marieke de Wijse-van Heeswijk 2025

Marieke de Wijse-van Heeswijk, Etienne A. J. A. Rouwette, Sander V. Meijerink. (2025). The learning effects of first, second, and third order interventions in a rule-based and open simulation game. Instructional Science. https://doi.org/10.1007/s11251-025-09715-w

q2 · i? · qualitative · r?

Qualitative finding from the two-case study comparing an extreme rule-based SG and a positive open SG. The article reports participants "perceived the rule-based serious game as demanding" because learning and applying procedures and rules hindered effort on learning goals.

"Participants perceived the rule-based serious game as demanding, as learning and applying its procedures and rules often hindered them from investing their efforts in achieving their learning goals."

Discussion

Learner Variables

Page metadata
Field Value
type claim
id rule-based-sg-procedures-hindered-learning-goals
title Participants in the rule-based simulation game perceived it as demanding, and learning and applying its procedures and rules hindered investment in their learning goals
description Participants in the rule-based simulation game perceived it as demanding, and learning and applying its procedures and rules hindered investment in their learning goals
status review
evidence_strength moderate
newest_evidence 2025
generated by process:wiki-ingest on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 1 — marieke-de-wijse-van-heeswijk-2025

Frontmatter is the page's machine-readable record — see the Schema & Guide.