In an open simulation game with wide scope and low distance, second-order interventions effectively elicited second-order responses¶
Claim · All claims
Evidence · 1 study · qualitativer?·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? In the open SG, 76 SOL interventions co-occurred 75 times with SOL responses, out of 132 total SOL responses, indicating SOL interventions were effective in eliciting corresponding responses. → Marieke de Wijse-van Heeswijk 2025
Evidence¶
Marieke de Wijse-van Heeswijk 2025¶
Marieke de Wijse-van Heeswijk, Etienne A. J. A. Rouwette, Sander V. Meijerink. (2025). The learning effects of first, second, and third order interventions in a rule-based and open simulation game. Instructional Science. https://doi.org/10.1007/s11251-025-09715-w
q2 · i? · qualitative · r?
Co-occurrence analysis of the open SG case study transcripts (second reflection and debriefing) in Atlas ti. The article reports "76 interventions co-occurred 75 times with SOL responses" among 132 total SOL responses, interpreting this as effectiveness.
"SOL interventions: 76 interventions co-occurred 75 times with SOL responses. With 132 total SOL responses, this indicates SOL interventions were effective in eliciting corresponding responses."
Discussion¶
Related Claims¶
- Extraneous cognitive load arising from limited scope and high distance in the rule-based game pushed the facilitator toward first- and second-order interventions instead of the third-order interventions the learning goal required — related
- In an open simulation game, third-order interventions effectively evoked third-order responses — related
- In a rule-based simulation game with narrow scope and high distance, facilitator interventions were predominantly first- and second-order and participant learning was mainly first- and second-order — related
- Struggling participants in the rule-based game initiated emergent facilitation — self-organized peer facilitation — which was fuelled by cognitive load, scope disturbances and high distance and supported first- and second-order learning — related
- Participants in the rule-based simulation game perceived it as demanding, and learning and applying its procedures and rules hindered investment in their learning goals — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
open-sg-sol-interventions-elicit-sol-responses |
title |
In an open simulation game with wide scope and low distance, second-order interventions effectively elicited second-order responses |
description |
In an open simulation game with wide scope and low distance, second-order interventions effectively elicited second-order responses |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2025 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — marieke-de-wijse-van-heeswijk-2025 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.